Media Summary: A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ... I am back from deployment, and back to working on Phase 3 of Conquest development is almost complete, and this

Nebulous Devlog 22 Attack Team - Detailed Analysis & Overview

A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ... I am back from deployment, and back to working on Phase 3 of Conquest development is almost complete, and this Successfully ran a multiplayer match this week with several of my testers. In this video I provide commentary on the battle, discuss ... A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ... This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ...

Finishing the Steam integration and adding mod support to the game! Wishlist on Steam: ... The addition of the missing components of electronic warfare make signature control a major component of staying hidden until ... Electronic Warfare rebalance and an updated damage model are tested in our biggest multiplayer fight to date. Wishlist on Steam: ...

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NEBULOUS Devlog #22: Attack Team Out
NEBULOUS Devlog #20: Road To Release
NEBULOUS Devlog #31: Admiral On Deck
NEBULOUS Devlog #7: Multiplayer Battle Walkthrough
NEBULOUS Devlog #35: Strike Package
NEBULOUS Devlog #27: Protectorate Edge
NEBULOUS Devlog #21: Full Steam
NEBULOUS Devlog #12: Run Silent
NEBULOUS Devlog #39: Cooperative Play
Let's Check Out NEBULOUS: Fleet Command
NEBULOUS Devlog #23: Batteries Release
NEBULOUS Devlog #24: Battle Damage Assessment
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NEBULOUS Devlog #22: Attack Team Out

NEBULOUS Devlog #22: Attack Team Out

A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ...

NEBULOUS Devlog #20: Road To Release

NEBULOUS Devlog #20: Road To Release

I am back from deployment, and back to working on

NEBULOUS Devlog #31: Admiral On Deck

NEBULOUS Devlog #31: Admiral On Deck

Phase 3 of Conquest development is almost complete, and this

NEBULOUS Devlog #7: Multiplayer Battle Walkthrough

NEBULOUS Devlog #7: Multiplayer Battle Walkthrough

Successfully ran a multiplayer match this week with several of my testers. In this video I provide commentary on the battle, discuss ...

NEBULOUS Devlog #35: Strike Package

NEBULOUS Devlog #35: Strike Package

A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ...

NEBULOUS Devlog #27: Protectorate Edge

NEBULOUS Devlog #27: Protectorate Edge

This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ...

NEBULOUS Devlog #21: Full Steam

NEBULOUS Devlog #21: Full Steam

Finishing the Steam integration and adding mod support to the game! Wishlist on Steam: ...

NEBULOUS Devlog #12: Run Silent

NEBULOUS Devlog #12: Run Silent

The addition of the missing components of electronic warfare make signature control a major component of staying hidden until ...

NEBULOUS Devlog #39: Cooperative Play

NEBULOUS Devlog #39: Cooperative Play

This

Let's Check Out NEBULOUS: Fleet Command

Let's Check Out NEBULOUS: Fleet Command

Like what you see? Back

NEBULOUS Devlog #23: Batteries Release

NEBULOUS Devlog #23: Batteries Release

It's been a while, but here is the final

NEBULOUS Devlog #24: Battle Damage Assessment

NEBULOUS Devlog #24: Battle Damage Assessment

Our first post-release

NEBULOUS Devlog #16: Guns On Target

NEBULOUS Devlog #16: Guns On Target

Electronic Warfare rebalance and an updated damage model are tested in our biggest multiplayer fight to date. Wishlist on Steam: ...