Media Summary: A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ... An update about (mostly) the Outlying Systems Protectorate and how our second major update is coming along, with a bonus first ... This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ...

Nebulous Devlog 21 Full Steam - Detailed Analysis & Overview

A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ... An update about (mostly) the Outlying Systems Protectorate and how our second major update is coming along, with a bonus first ... This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ... The first in-depth look at the new Conquest game mode coming in our next major update. Conquest Concept Document: ... I am back from deployment, and back to working on A first look at the singleplayer and co-op campaign coming to

A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ... Phase 3 of Conquest development is almost A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ...

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NEBULOUS Devlog #21: Full Steam
NEBULOUS Devlog #22: Attack Team Out
NEBULOUS Devlog #26: A Rag-Tag Fleet
NEBULOUS Devlog #27: Protectorate Edge
NEBULOUS Devlog #39: Cooperative Play
NEBULOUS Devlog #29: The Strategic Level
NEBULOUS Devlog #20: Road To Release
NEBULOUS Devlog #37: On Campaign
NEBULOUS Devlog #35: Strike Package
NEBULOUS Devlog #23: Batteries Release
NEBULOUS Devlog #38: Keel Laid
NEBULOUS Devlog #31: Admiral On Deck
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NEBULOUS Devlog #21: Full Steam

NEBULOUS Devlog #21: Full Steam

Finishing the

NEBULOUS Devlog #22: Attack Team Out

NEBULOUS Devlog #22: Attack Team Out

A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ...

NEBULOUS Devlog #26: A Rag-Tag Fleet

NEBULOUS Devlog #26: A Rag-Tag Fleet

An update about (mostly) the Outlying Systems Protectorate and how our second major update is coming along, with a bonus first ...

NEBULOUS Devlog #27: Protectorate Edge

NEBULOUS Devlog #27: Protectorate Edge

This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ...

NEBULOUS Devlog #39: Cooperative Play

NEBULOUS Devlog #39: Cooperative Play

This

NEBULOUS Devlog #29: The Strategic Level

NEBULOUS Devlog #29: The Strategic Level

The first in-depth look at the new Conquest game mode coming in our next major update. Conquest Concept Document: ...

NEBULOUS Devlog #20: Road To Release

NEBULOUS Devlog #20: Road To Release

I am back from deployment, and back to working on

NEBULOUS Devlog #37: On Campaign

NEBULOUS Devlog #37: On Campaign

A first look at the singleplayer and co-op campaign coming to

NEBULOUS Devlog #35: Strike Package

NEBULOUS Devlog #35: Strike Package

A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ...

NEBULOUS Devlog #23: Batteries Release

NEBULOUS Devlog #23: Batteries Release

It's been a while, but here is the final

NEBULOUS Devlog #38: Keel Laid

NEBULOUS Devlog #38: Keel Laid

This

NEBULOUS Devlog #31: Admiral On Deck

NEBULOUS Devlog #31: Admiral On Deck

Phase 3 of Conquest development is almost

NEBULOUS Devlog #36: Good Effects

NEBULOUS Devlog #36: Good Effects

A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ...