Media Summary: Electronic Warfare rebalance and an updated damage model are tested in our biggest multiplayer fight to date. Wishlist on Steam: ... This video is an overview of every single primary The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Steam: ...

Nebulous Devlog 16 Guns On - Detailed Analysis & Overview

Electronic Warfare rebalance and an updated damage model are tested in our biggest multiplayer fight to date. Wishlist on Steam: ... This video is an overview of every single primary The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Steam: ... The addition of the missing components of electronic warfare make signature control a major component of staying hidden until ... A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ... Advanced movement options allow for even more tactical decisions to maximize your fleet's performance. Join us on Discord: ...

This month we're giving a behind-the-scenes look at all of the Protectorate's Changes to the tactical view, catastrophes, and quality-of-life improvements, all set to the tune of me getting my butt kicked by a ... A first look at the singleplayer and co-op campaign coming to I am back from deployment, and back to working on A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ...

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NEBULOUS Devlog #16: Guns On Target
NEBULOUS Devlog #11: Grow A Spine
Nebulous Fleet Command - Primary Weapons Overview
NEBULOUS Devlog #14: Eyes On Target
NEBULOUS Devlog #12: Run Silent
NEBULOUS Devlog #22: Attack Team Out
NEBULOUS Devlog #10: Heavy Rolls
NEBULOUS Devlog #27: Protectorate Edge
NEBULOUS Devlog #34: Green Deck
NEBULOUS Devlog #15: Missile Massacre
NEBULOUS Devlog #37: On Campaign
NEBULOUS Devlog #20: Road To Release
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NEBULOUS Devlog #16: Guns On Target

NEBULOUS Devlog #16: Guns On Target

Electronic Warfare rebalance and an updated damage model are tested in our biggest multiplayer fight to date. Wishlist on Steam: ...

NEBULOUS Devlog #11: Grow A Spine

NEBULOUS Devlog #11: Grow A Spine

The addition of spinal mounted

Nebulous Fleet Command - Primary Weapons Overview

Nebulous Fleet Command - Primary Weapons Overview

This video is an overview of every single primary

NEBULOUS Devlog #14: Eyes On Target

NEBULOUS Devlog #14: Eyes On Target

The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Steam: ...

NEBULOUS Devlog #12: Run Silent

NEBULOUS Devlog #12: Run Silent

The addition of the missing components of electronic warfare make signature control a major component of staying hidden until ...

NEBULOUS Devlog #22: Attack Team Out

NEBULOUS Devlog #22: Attack Team Out

A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ...

NEBULOUS Devlog #10: Heavy Rolls

NEBULOUS Devlog #10: Heavy Rolls

Advanced movement options allow for even more tactical decisions to maximize your fleet's performance. Join us on Discord: ...

NEBULOUS Devlog #27: Protectorate Edge

NEBULOUS Devlog #27: Protectorate Edge

This month we're giving a behind-the-scenes look at all of the Protectorate's

NEBULOUS Devlog #34: Green Deck

NEBULOUS Devlog #34: Green Deck

The first

NEBULOUS Devlog #15: Missile Massacre

NEBULOUS Devlog #15: Missile Massacre

Changes to the tactical view, catastrophes, and quality-of-life improvements, all set to the tune of me getting my butt kicked by a ...

NEBULOUS Devlog #37: On Campaign

NEBULOUS Devlog #37: On Campaign

A first look at the singleplayer and co-op campaign coming to

NEBULOUS Devlog #20: Road To Release

NEBULOUS Devlog #20: Road To Release

I am back from deployment, and back to working on

NEBULOUS Devlog #36: Good Effects

NEBULOUS Devlog #36: Good Effects

A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ...