Media Summary: The addition of spinal mounted weapons and ammunition magazines round out the weapon systems, and two new ship classes ... Phase 3 is completed and Phase 4 is well underway! This Back after a short break to move house. A small change to the damage system helps fix weapon and ship balance. Join me on ...
Nebulous Devlog 11 Grow A - Detailed Analysis & Overview
The addition of spinal mounted weapons and ammunition magazines round out the weapon systems, and two new ship classes ... Phase 3 is completed and Phase 4 is well underway! This Back after a short break to move house. A small change to the damage system helps fix weapon and ship balance. Join me on ... Documenting the progress of my game project from its new beginning. Background on the history of the project and a look at the ... A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ... We're well into Phase 5 with the introduction is intelligence mechanics, troop transports, and ground battles. Conquest Concept ...
An update about (mostly) the Outlying Systems Protectorate and how our second major update is coming along, with a bonus first ... This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ... Advanced movement options allow for even more tactical decisions to maximize your fleet's performance. Join us on Discord: ... The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Steam: ... Electronic Warfare rebalance and an updated damage model are tested in our biggest multiplayer fight to date. Wishlist on Steam: ... The first in-depth look at the new Conquest game mode coming in our next major update. Conquest Concept Document: ...