Media Summary: The addition of spinal mounted weapons and ammunition magazines round out the weapon systems, and two new ship classes ... Phase 3 is completed and Phase 4 is well underway! This Back after a short break to move house. A small change to the damage system helps fix weapon and ship balance. Join me on ...

Nebulous Devlog 11 Grow A - Detailed Analysis & Overview

The addition of spinal mounted weapons and ammunition magazines round out the weapon systems, and two new ship classes ... Phase 3 is completed and Phase 4 is well underway! This Back after a short break to move house. A small change to the damage system helps fix weapon and ship balance. Join me on ... Documenting the progress of my game project from its new beginning. Background on the history of the project and a look at the ... A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ... We're well into Phase 5 with the introduction is intelligence mechanics, troop transports, and ground battles. Conquest Concept ...

An update about (mostly) the Outlying Systems Protectorate and how our second major update is coming along, with a bonus first ... This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ... Advanced movement options allow for even more tactical decisions to maximize your fleet's performance. Join us on Discord: ... The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Steam: ... Electronic Warfare rebalance and an updated damage model are tested in our biggest multiplayer fight to date. Wishlist on Steam: ... The first in-depth look at the new Conquest game mode coming in our next major update. Conquest Concept Document: ...

Photo Gallery

NEBULOUS Devlog #11: Grow A Spine
NEBULOUS Devlog #32: Romeo Corpen
NEBULOUS Devlog #34: Green Deck
NEBULOUS Devlog #9: Kill Track
NEBULOUS Devlog #1: Come Right To Course
NEBULOUS Devlog #36: Good Effects
NEBULOUS Devlog #33: Fleet Intelligence
NEBULOUS Devlog #26: A Rag-Tag Fleet
NEBULOUS Devlog #27: Protectorate Edge
NEBULOUS Devlog #10: Heavy Rolls
NEBULOUS Devlog #14: Eyes On Target
NEBULOUS Devlog #16: Guns On Target
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NEBULOUS Devlog #11: Grow A Spine

NEBULOUS Devlog #11: Grow A Spine

The addition of spinal mounted weapons and ammunition magazines round out the weapon systems, and two new ship classes ...

NEBULOUS Devlog #32: Romeo Corpen

NEBULOUS Devlog #32: Romeo Corpen

Phase 3 is completed and Phase 4 is well underway! This

NEBULOUS Devlog #34: Green Deck

NEBULOUS Devlog #34: Green Deck

The first

NEBULOUS Devlog #9: Kill Track

NEBULOUS Devlog #9: Kill Track

Back after a short break to move house. A small change to the damage system helps fix weapon and ship balance. Join me on ...

NEBULOUS Devlog #1: Come Right To Course

NEBULOUS Devlog #1: Come Right To Course

Documenting the progress of my game project from its new beginning. Background on the history of the project and a look at the ...

NEBULOUS Devlog #36: Good Effects

NEBULOUS Devlog #36: Good Effects

A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ...

NEBULOUS Devlog #33: Fleet Intelligence

NEBULOUS Devlog #33: Fleet Intelligence

We're well into Phase 5 with the introduction is intelligence mechanics, troop transports, and ground battles. Conquest Concept ...

NEBULOUS Devlog #26: A Rag-Tag Fleet

NEBULOUS Devlog #26: A Rag-Tag Fleet

An update about (mostly) the Outlying Systems Protectorate and how our second major update is coming along, with a bonus first ...

NEBULOUS Devlog #27: Protectorate Edge

NEBULOUS Devlog #27: Protectorate Edge

This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ...

NEBULOUS Devlog #10: Heavy Rolls

NEBULOUS Devlog #10: Heavy Rolls

Advanced movement options allow for even more tactical decisions to maximize your fleet's performance. Join us on Discord: ...

NEBULOUS Devlog #14: Eyes On Target

NEBULOUS Devlog #14: Eyes On Target

The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Steam: ...

NEBULOUS Devlog #16: Guns On Target

NEBULOUS Devlog #16: Guns On Target

Electronic Warfare rebalance and an updated damage model are tested in our biggest multiplayer fight to date. Wishlist on Steam: ...

NEBULOUS Devlog #29: The Strategic Level

NEBULOUS Devlog #29: The Strategic Level

The first in-depth look at the new Conquest game mode coming in our next major update. Conquest Concept Document: ...