Media Summary: Back after a short break to move house. A small change to the damage system helps fix weapon and ship balance. Join me on ... I am back from deployment, and back to working on Successfully ran a multiplayer match this week with several of my testers. In this video I provide commentary on the battle, discuss ...

Nebulous Devlog 9 Kill Track - Detailed Analysis & Overview

Back after a short break to move house. A small change to the damage system helps fix weapon and ship balance. Join me on ... I am back from deployment, and back to working on Successfully ran a multiplayer match this week with several of my testers. In this video I provide commentary on the battle, discuss ... The addition of the missing components of electronic warfare make signature control a major component of staying hidden until ... Advanced movement options allow for even more tactical decisions to maximize your fleet's performance. Join us on Discord: ... Express delivery, right to your doorstep. Steam page:

A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ... A start-to-finish game experience....as long as you can get past the errors. Join me on Discord: Check ... A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ... Please note, having a target lock only helps the

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NEBULOUS Devlog #9: Kill Track
NEBULOUS Devlog #23: Batteries Release
NEBULOUS Devlog #24: Battle Damage Assessment
NEBULOUS Devlog #20: Road To Release
NEBULOUS Devlog #7: Multiplayer Battle Walkthrough
NEBULOUS Devlog #12: Run Silent
NEBULOUS Devlog #10: Heavy Rolls
Container King | Nebulous: Fleet Command
NEBULOUS Devlog #36: Good Effects
NEBULOUS Devlog #34: Green Deck
NEBULOUS Devlog #8: A Closed Loop
NEBULOUS Devlog #35: Strike Package
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NEBULOUS Devlog #9: Kill Track

NEBULOUS Devlog #9: Kill Track

Back after a short break to move house. A small change to the damage system helps fix weapon and ship balance. Join me on ...

NEBULOUS Devlog #23: Batteries Release

NEBULOUS Devlog #23: Batteries Release

It's been a while, but here is the final

NEBULOUS Devlog #24: Battle Damage Assessment

NEBULOUS Devlog #24: Battle Damage Assessment

Our first post-release

NEBULOUS Devlog #20: Road To Release

NEBULOUS Devlog #20: Road To Release

I am back from deployment, and back to working on

NEBULOUS Devlog #7: Multiplayer Battle Walkthrough

NEBULOUS Devlog #7: Multiplayer Battle Walkthrough

Successfully ran a multiplayer match this week with several of my testers. In this video I provide commentary on the battle, discuss ...

NEBULOUS Devlog #12: Run Silent

NEBULOUS Devlog #12: Run Silent

The addition of the missing components of electronic warfare make signature control a major component of staying hidden until ...

NEBULOUS Devlog #10: Heavy Rolls

NEBULOUS Devlog #10: Heavy Rolls

Advanced movement options allow for even more tactical decisions to maximize your fleet's performance. Join us on Discord: ...

Container King | Nebulous: Fleet Command

Container King | Nebulous: Fleet Command

Express delivery, right to your doorstep. Steam page: https://store.steampowered.com/app/887570/NEBULOUS_Fleet_Command/ ...

NEBULOUS Devlog #36: Good Effects

NEBULOUS Devlog #36: Good Effects

A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ...

NEBULOUS Devlog #34: Green Deck

NEBULOUS Devlog #34: Green Deck

The first

NEBULOUS Devlog #8: A Closed Loop

NEBULOUS Devlog #8: A Closed Loop

A start-to-finish game experience....as long as you can get past the errors. Join me on Discord: https://discord.gg/XSYYRPS Check ...

NEBULOUS Devlog #35: Strike Package

NEBULOUS Devlog #35: Strike Package

A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ...

[Nebulous: Fleet Command] Is the Corkscrew bad?

[Nebulous: Fleet Command] Is the Corkscrew bad?

Please note, having a target lock only helps the