Media Summary: We're well into Phase 5 with the introduction is Phase 3 is completed and Phase 4 is well underway! This A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ...

Nebulous Devlog 33 Fleet Intelligence - Detailed Analysis & Overview

We're well into Phase 5 with the introduction is Phase 3 is completed and Phase 4 is well underway! This A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ... Back after a short break to move house. A small change to the damage system helps fix weapon and ship balance. Join me on ... A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ... A first look at the singleplayer and co-op campaign coming to

The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Steam: ... Midshipman training material. When playing The addition of the missing components of electronic warfare make signature control a major component of staying hidden until ... Documenting the progress of my game project from its new beginning. Background on the history of the project and a look at the ... This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ...

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NEBULOUS Devlog #33: Fleet Intelligence
Tutorial #12 Intelligence Mechanic | NEBULOUS: Fleet Command
NEBULOUS Devlog #34: Green Deck
NEBULOUS Devlog #32: Romeo Corpen
NEBULOUS Devlog #35: Strike Package
NEBULOUS Devlog #9: Kill Track
NEBULOUS Devlog #36: Good Effects
NEBULOUS Devlog #37: On Campaign
NEBULOUS Devlog #14: Eyes On Target
NEBULOUS: Fleet Command - Orbit Dodge In a Nutshell
NEBULOUS Devlog #12: Run Silent
NEBULOUS Devlog #1: Come Right To Course
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NEBULOUS Devlog #33: Fleet Intelligence

NEBULOUS Devlog #33: Fleet Intelligence

We're well into Phase 5 with the introduction is

Tutorial #12 Intelligence Mechanic | NEBULOUS: Fleet Command

Tutorial #12 Intelligence Mechanic | NEBULOUS: Fleet Command

A tutorial that goes through the

NEBULOUS Devlog #34: Green Deck

NEBULOUS Devlog #34: Green Deck

The first

NEBULOUS Devlog #32: Romeo Corpen

NEBULOUS Devlog #32: Romeo Corpen

Phase 3 is completed and Phase 4 is well underway! This

NEBULOUS Devlog #35: Strike Package

NEBULOUS Devlog #35: Strike Package

A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ...

NEBULOUS Devlog #9: Kill Track

NEBULOUS Devlog #9: Kill Track

Back after a short break to move house. A small change to the damage system helps fix weapon and ship balance. Join me on ...

NEBULOUS Devlog #36: Good Effects

NEBULOUS Devlog #36: Good Effects

A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ...

NEBULOUS Devlog #37: On Campaign

NEBULOUS Devlog #37: On Campaign

A first look at the singleplayer and co-op campaign coming to

NEBULOUS Devlog #14: Eyes On Target

NEBULOUS Devlog #14: Eyes On Target

The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Steam: ...

NEBULOUS: Fleet Command - Orbit Dodge In a Nutshell

NEBULOUS: Fleet Command - Orbit Dodge In a Nutshell

Midshipman training material. When playing

NEBULOUS Devlog #12: Run Silent

NEBULOUS Devlog #12: Run Silent

The addition of the missing components of electronic warfare make signature control a major component of staying hidden until ...

NEBULOUS Devlog #1: Come Right To Course

NEBULOUS Devlog #1: Come Right To Course

Documenting the progress of my game project from its new beginning. Background on the history of the project and a look at the ...

NEBULOUS Devlog #27: Protectorate Edge

NEBULOUS Devlog #27: Protectorate Edge

This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ...