Media Summary: User interfaces, formations, obstacle avoidance, missiles, and more! Join me on Discord: A first look at the singleplayer and co-op campaign coming to A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ...
Nebulous Devlog 2 Form On - Detailed Analysis & Overview
User interfaces, formations, obstacle avoidance, missiles, and more! Join me on Discord: A first look at the singleplayer and co-op campaign coming to A look at (almost) all of the new toys and features coming in the Carriers Update, as well as a discussion of the initial testing phase ... A major overhaul of the damage control system and UI, completing the implementation of saving and loading games, and a bunch ... The addition of visual targeting provides a useful backup for when your sensors are jammed. Wishlist on Steam: ... I am back from deployment, and back to working on
Documenting the progress of my game project from its new beginning. Background on the history of the project and a look at the ... Phase 3 of Conquest development is almost complete, and this This month we're giving a behind-the-scenes look at all of the Protectorate's weapons and utilities, as well as a deep dive on ... The addition of the missing components of electronic warfare make signature control a major component of staying hidden until ... A thorough discussion of the balancing process for the carriers update, as well as an in-depth look at a major surprise feature ...