Media Summary: I finally removed most of the garbage collection, except for a little when loading, and I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ...

Libgdx 2 5d Shader Optimized - Detailed Analysis & Overview

I finally removed most of the garbage collection, except for a little when loading, and I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I found that the farthest point possible is I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ... found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...

I made some new trees and added some physics. I will be making a new grass texture and will add stone texture for steep slopes ... I made a bird using blender to model and render the textures. the wings don't flap yet but they will. lemme know what you think, ... Professional game programming with Java. In this tutorial, I show you the very basics of using

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libGDX 2.5D shader optimized 60 fps
libGDX 2.5D shader optimized cascading shadow map
libGDX 2.5D shader bug fix and optimizations
libGDX 2.5D shader progress
libGDX 2.5D shader
libGDX 2.5D shader shadow maps and the farthest point possible
libGDX 2.5D shader new texture rendering style
libGDX 2.5D shader super mountain
libGDX 2.5D shader new trees and physics
libGDX 2.5D shader birds
libGDX - fun with shaders
libGDX - basic reflection shader
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libGDX 2.5D shader optimized 60 fps

libGDX 2.5D shader optimized 60 fps

I finally removed most of the garbage collection, except for a little when loading, and

libGDX 2.5D shader optimized cascading shadow map

libGDX 2.5D shader optimized cascading shadow map

I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex

libGDX 2.5D shader bug fix and optimizations

libGDX 2.5D shader bug fix and optimizations

I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ...

libGDX 2.5D shader progress

libGDX 2.5D shader progress

I made some back ground graphics,

libGDX 2.5D shader

libGDX 2.5D shader

I made a

libGDX 2.5D shader shadow maps and the farthest point possible

libGDX 2.5D shader shadow maps and the farthest point possible

I found that the farthest point possible is

libGDX 2.5D shader new texture rendering style

libGDX 2.5D shader new texture rendering style

I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...

libGDX 2.5D shader super mountain

libGDX 2.5D shader super mountain

found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...

libGDX 2.5D shader new trees and physics

libGDX 2.5D shader new trees and physics

I made some new trees and added some physics. I will be making a new grass texture and will add stone texture for steep slopes ...

libGDX 2.5D shader birds

libGDX 2.5D shader birds

I made a bird using blender to model and render the textures. the wings don't flap yet but they will. lemme know what you think, ...

libGDX - fun with shaders

libGDX - fun with shaders

Still learning

libGDX - basic reflection shader

libGDX - basic reflection shader

Here is my first step with a reflection

Unveiling the Secrets of LibGDX Shaders: A Basic Introduction

Unveiling the Secrets of LibGDX Shaders: A Basic Introduction

Professional game programming with Java. In this tutorial, I show you the very basics of using