Media Summary: I finally removed most of the garbage collection, except for a little when loading, and I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ...
Libgdx 2 5d Shader Optimized - Detailed Analysis & Overview
I finally removed most of the garbage collection, except for a little when loading, and I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I found that the farthest point possible is I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ... found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...
I made some new trees and added some physics. I will be making a new grass texture and will add stone texture for steep slopes ... I made a bird using blender to model and render the textures. the wings don't flap yet but they will. lemme know what you think, ... Professional game programming with Java. In this tutorial, I show you the very basics of using