Media Summary: I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ... I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...

Libgdx 2 5d Shader Bug - Detailed Analysis & Overview

I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ... I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ... I found that the farthest point possible is I made a bird using blender to model and render the textures. the wings don't flap yet but they will. lemme know what you think, ... I finally removed most of the garbage collection, except for a little when loading, and optimized the

found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I made some new trees and added some physics. I will be making a new grass texture and will add stone texture for steep slopes ...

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libGDX 2.5D shader bug fix and optimizations
libGDX 2.5D shader progress
libGDX 2.5D shader new texture rendering style
libGDX 2.5D shader shadow maps and the farthest point possible
libGDX 2.5D shader birds
libGDX 2.5D shader optimized 60 fps
libGDX 2.5D shader super mountain
libGDX 2.5D shader
libGDX 2.5D shader optimized cascading shadow map
libGDX - localized vignette shader
libGDX 2.5D shader new trees and physics
Lighting and shaders test - opengl android libgdx
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libGDX 2.5D shader bug fix and optimizations

libGDX 2.5D shader bug fix and optimizations

I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ...

libGDX 2.5D shader progress

libGDX 2.5D shader progress

I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ...

libGDX 2.5D shader new texture rendering style

libGDX 2.5D shader new texture rendering style

I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...

libGDX 2.5D shader shadow maps and the farthest point possible

libGDX 2.5D shader shadow maps and the farthest point possible

I found that the farthest point possible is

libGDX 2.5D shader birds

libGDX 2.5D shader birds

I made a bird using blender to model and render the textures. the wings don't flap yet but they will. lemme know what you think, ...

libGDX 2.5D shader optimized 60 fps

libGDX 2.5D shader optimized 60 fps

I finally removed most of the garbage collection, except for a little when loading, and optimized the

libGDX 2.5D shader super mountain

libGDX 2.5D shader super mountain

found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to

libGDX 2.5D shader

libGDX 2.5D shader

I made a

libGDX 2.5D shader optimized cascading shadow map

libGDX 2.5D shader optimized cascading shadow map

I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex

libGDX - localized vignette shader

libGDX - localized vignette shader

Previously, I had difficulties with this

libGDX 2.5D shader new trees and physics

libGDX 2.5D shader new trees and physics

I made some new trees and added some physics. I will be making a new grass texture and will add stone texture for steep slopes ...

Lighting and shaders test - opengl android libgdx

Lighting and shaders test - opengl android libgdx

Simple tiled map using

libGDX - Basic shading 2

libGDX - Basic shading 2

Still on the basic black and white