Media Summary: I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...
Libgdx 2 5d Shader - Detailed Analysis & Overview
I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ... I found that the farthest point possible is I made some back ground graphics, optimized and removed a lot of garbage collection. It still garbage collects because when I ... I finally removed most of the garbage collection, except for a little when loading, and optimized the
I made some new trees and added some physics. I will be making a new grass texture and will add stone texture for steep slopes ... found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ... I made a bird using blender to model and render the textures. the wings don't flap yet but they will. lemme know what you think, ... Professional game programming with Java. In this tutorial, I show you the very basics of using