Media Summary: Welcome to this series about GLSL! I hope you enjoyed the first episode and decide to stay. Eclipse GLSL syntax plugin: ... Thanks Connor for recording this when I was super busy. I hope you're not mad at me. This way we get one more video that ... In this episode, we mess with the colors and set a

Libgdx Basic Reflection Shader - Detailed Analysis & Overview

Welcome to this series about GLSL! I hope you enjoyed the first episode and decide to stay. Eclipse GLSL syntax plugin: ... Thanks Connor for recording this when I was super busy. I hope you're not mad at me. This way we get one more video that ... In this episode, we mess with the colors and set a I found that the farthest point possible is 2 billion making the maximum width 4 billion, the same size of Minecraft. I made some new trees and added some physics. I will be making a new grass texture and will add stone texture for steep slopes ... I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...

I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I made a bird using blender to model and render the textures. the wings don't flap yet but they will. lemme know what you think, ... I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ... Some more eye candy for your game: the vignette

Photo Gallery

libGDX - basic reflection shader
GLSL - OpenGL Shaders (LibGDX) | Episode 1 - passthrough shader
GLSL - OpenGL Shaders (LibGDX) | Episode 4 - Emboss (feat. Connor)
GLSL - OpenGL Shaders (LibGDX) | Episode 2 - inverted colors and communication with java
libGDX - Water Reflection Shader
libGDX 2.5D shader shadow maps and the farthest point possible
libGDX 2.5D shader new trees and physics
libGDX 2.5D shader new texture rendering style
libGDX 2.5D shader optimized cascading shadow map
libGDX 2.5D shader birds
libGDX 2.5D shader bug fix and optimizations
libGDX 2.5D shader super mountain
View Detailed Profile
libGDX - basic reflection shader

libGDX - basic reflection shader

Here is my first step with a

GLSL - OpenGL Shaders (LibGDX) | Episode 1 - passthrough shader

GLSL - OpenGL Shaders (LibGDX) | Episode 1 - passthrough shader

Welcome to this series about GLSL! I hope you enjoyed the first episode and decide to stay. Eclipse GLSL syntax plugin: ...

GLSL - OpenGL Shaders (LibGDX) | Episode 4 - Emboss (feat. Connor)

GLSL - OpenGL Shaders (LibGDX) | Episode 4 - Emboss (feat. Connor)

Thanks Connor for recording this when I was super busy. I hope you're not mad at me. This way we get one more video that ...

GLSL - OpenGL Shaders (LibGDX) | Episode 2 - inverted colors and communication with java

GLSL - OpenGL Shaders (LibGDX) | Episode 2 - inverted colors and communication with java

In this episode, we mess with the colors and set a

libGDX - Water Reflection Shader

libGDX - Water Reflection Shader

Here is the water

libGDX 2.5D shader shadow maps and the farthest point possible

libGDX 2.5D shader shadow maps and the farthest point possible

I found that the farthest point possible is 2 billion making the maximum width 4 billion, the same size of Minecraft.

libGDX 2.5D shader new trees and physics

libGDX 2.5D shader new trees and physics

I made some new trees and added some physics. I will be making a new grass texture and will add stone texture for steep slopes ...

libGDX 2.5D shader new texture rendering style

libGDX 2.5D shader new texture rendering style

I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...

libGDX 2.5D shader optimized cascading shadow map

libGDX 2.5D shader optimized cascading shadow map

I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex

libGDX 2.5D shader birds

libGDX 2.5D shader birds

I made a bird using blender to model and render the textures. the wings don't flap yet but they will. lemme know what you think, ...

libGDX 2.5D shader bug fix and optimizations

libGDX 2.5D shader bug fix and optimizations

I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ...

libGDX 2.5D shader super mountain

libGDX 2.5D shader super mountain

found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ...

GLSL - OpenGL Shaders (LibGDX) | Episode 3 - vignette

GLSL - OpenGL Shaders (LibGDX) | Episode 3 - vignette

Some more eye candy for your game: the vignette