Media Summary: Welcome to this series about GLSL! I hope you enjoyed the first episode and decide to stay. Eclipse GLSL syntax plugin: ... Thanks Connor for recording this when I was super busy. I hope you're not mad at me. This way we get one more video that ... In this episode, we mess with the colors and set a
Libgdx Basic Reflection Shader - Detailed Analysis & Overview
Welcome to this series about GLSL! I hope you enjoyed the first episode and decide to stay. Eclipse GLSL syntax plugin: ... Thanks Connor for recording this when I was super busy. I hope you're not mad at me. This way we get one more video that ... In this episode, we mess with the colors and set a I found that the farthest point possible is 2 billion making the maximum width 4 billion, the same size of Minecraft. I made some new trees and added some physics. I will be making a new grass texture and will add stone texture for steep slopes ... I re rendered the bird textures, changed the texture filters to linear and removed blending to give my alpha tested textures an ...
I figured out that I can cast a shadow an unlimited distance and made it shade the shadows only in the vertex I made a bird using blender to model and render the textures. the wings don't flap yet but they will. lemme know what you think, ... I found that the graphics 3D calculations lose precision when you move the camera's position away from 0. now I translate the ... found this mountain. I tried recycling the plant graphics but what ever I did caused my meshes to bug out so I had to go back to not ... Some more eye candy for your game: the vignette