Media Summary: Finished adding the idle, move, dash, and hurt animations for the warhammer. The attack right now is only for testing (because the ... GKV Work-in-progress: First trial on dash effects Adding ability for enemies to dodge the player's attacks. I'm still using the same dash speed values of the player so I'll need to ...
Gkv Work In Progress Initial - Detailed Analysis & Overview
Finished adding the idle, move, dash, and hurt animations for the warhammer. The attack right now is only for testing (because the ... GKV Work-in-progress: First trial on dash effects Adding ability for enemies to dodge the player's attacks. I'm still using the same dash speed values of the player so I'll need to ... GKV Work-in-progress: Dash with particle effects Attacks now properly use torso-lean-to-target. This means the player character leans up or down to compensate if the targeted ... Enemies now have a resistance to flinching ( The rapier no longer ...
Improved the analog stick target switching controls, it's now based on the closest target inside a cone. Used to be, I'm simply ... So I think there's a point where I need to stop goofing off with the camera shake values. I don't think I've passed that point yet. Finally updated the look of the player's health and stamina bar. The old ones were actually free art from opengameart.org that I ... While I'm already making it that the attack animation is disrupted when you hit a wall, sometimes the hit detection still manages to ...