Media Summary: Finished adding the idle, move, dash, and hurt animations for the warhammer. The attack right now is only for testing (because the ... GKV Work-in-progress: First trial on dash effects Adding ability for enemies to dodge the player's attacks. I'm still using the same dash speed values of the player so I'll need to ...

Gkv Work In Progress Initial - Detailed Analysis & Overview

Finished adding the idle, move, dash, and hurt animations for the warhammer. The attack right now is only for testing (because the ... GKV Work-in-progress: First trial on dash effects Adding ability for enemies to dodge the player's attacks. I'm still using the same dash speed values of the player so I'll need to ... GKV Work-in-progress: Dash with particle effects Attacks now properly use torso-lean-to-target. This means the player character leans up or down to compensate if the targeted ... Enemies now have a resistance to flinching ( The rapier no longer ...

Improved the analog stick target switching controls, it's now based on the closest target inside a cone. Used to be, I'm simply ... So I think there's a point where I need to stop goofing off with the camera shake values. I don't think I've passed that point yet. Finally updated the look of the player's health and stamina bar. The old ones were actually free art from opengameart.org that I ... While I'm already making it that the attack animation is disrupted when you hit a wall, sometimes the hit detection still manages to ...

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GKV Work-in-progress: Warhammer Initial Test In-game
GKV Work-in-progress: First trial on dash effects
GKV Work-in-progress: Initial work on enemy dodge
GKV Work-in-progress: Dash with particle effects
GKV Work-in-progress: Dash out of sync
GKV Work-in-progress: Game Over/Player Repawn
GKV Work-in-progress: Torso Lean Test 2
GKV Work-in-progress: Enemy Flinch Resistance
GKV Work-in-progress: Improved Analog Stick Target Switching
GKV Work-in-progress: Phase Dash
GKV Work-in-progress: Camera Shake Test 2
GKV Work-in-progress: New Player Health & Stamina Bars
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GKV Work-in-progress: Warhammer Initial Test In-game

GKV Work-in-progress: Warhammer Initial Test In-game

Finished adding the idle, move, dash, and hurt animations for the warhammer. The attack right now is only for testing (because the ...

GKV Work-in-progress: First trial on dash effects

GKV Work-in-progress: First trial on dash effects

GKV Work-in-progress: First trial on dash effects

GKV Work-in-progress: Initial work on enemy dodge

GKV Work-in-progress: Initial work on enemy dodge

Adding ability for enemies to dodge the player's attacks. I'm still using the same dash speed values of the player so I'll need to ...

GKV Work-in-progress: Dash with particle effects

GKV Work-in-progress: Dash with particle effects

GKV Work-in-progress: Dash with particle effects

GKV Work-in-progress: Dash out of sync

GKV Work-in-progress: Dash out of sync

GKV Work-in-progress: Dash out of sync

GKV Work-in-progress: Game Over/Player Repawn

GKV Work-in-progress: Game Over/Player Repawn

So I got player respawning to

GKV Work-in-progress: Torso Lean Test 2

GKV Work-in-progress: Torso Lean Test 2

Attacks now properly use torso-lean-to-target. This means the player character leans up or down to compensate if the targeted ...

GKV Work-in-progress: Enemy Flinch Resistance

GKV Work-in-progress: Enemy Flinch Resistance

Enemies now have a resistance to flinching (http://tvtropes.org/pmwiki/pmwiki.php/Main/ImmuneToFlinching). The rapier no longer ...

GKV Work-in-progress: Improved Analog Stick Target Switching

GKV Work-in-progress: Improved Analog Stick Target Switching

Improved the analog stick target switching controls, it's now based on the closest target inside a cone. Used to be, I'm simply ...

GKV Work-in-progress: Phase Dash

GKV Work-in-progress: Phase Dash

GKV Work-in-progress: Phase Dash

GKV Work-in-progress: Camera Shake Test 2

GKV Work-in-progress: Camera Shake Test 2

So I think there's a point where I need to stop goofing off with the camera shake values. I don't think I've passed that point yet.

GKV Work-in-progress: New Player Health & Stamina Bars

GKV Work-in-progress: New Player Health & Stamina Bars

Finally updated the look of the player's health and stamina bar. The old ones were actually free art from opengameart.org that I ...

GKV Work-in-progress: Preventing Hitting Through Walls 3

GKV Work-in-progress: Preventing Hitting Through Walls 3

While I'm already making it that the attack animation is disrupted when you hit a wall, sometimes the hit detection still manages to ...