Media Summary: While I'm already making it that the attack animation is disrupted when you hit a wall, sometimes the hit detection still manages to ... Your attacks are now interrupted if you hit a wall/obstacle. The “got interrupted” animations probably need some tweaking, but the ... So I think there's a point where I need to

Gkv Work In Progress Preventing - Detailed Analysis & Overview

While I'm already making it that the attack animation is disrupted when you hit a wall, sometimes the hit detection still manages to ... Your attacks are now interrupted if you hit a wall/obstacle. The “got interrupted” animations probably need some tweaking, but the ... So I think there's a point where I need to Fixed the foot sliding in the move forward animation. Having that UV grid test as a floor was useful for checking. No, they're besieging my little castle!!! Destructible spear walls now implemented. The spears now also deal some damage while ... Slowed down the camera snapping speed when targeting. It's now also even slower the more that the target is already near the ...

GKV Work-in-progress: Demento Visual Effects 1 After getting feedback from yonder esteemed /agdg/, an anon was kind enough to provide a video demonstration of how a ... Here is target cycling using keyboard & mouse controls. The numbers above the enemies are for debugging and denote their sort ... First attempt at the warhammer attack animation. This is following a more realistic style, where movement is conservative.

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GKV Work-in-progress: Preventing Hitting Through Walls 3
GKV Work-in-progress: Preventing Hitting Through Walls 1
GKV Work-in-progress: Preventing Hitting Through Walls 2
GKV Work-in-progress: Camera Shake Test 2
GKV Work-in-progress: Demento Move Foot Sliding Fix
GKV Work-in-progress: Spear Wall Spell Test 2
GKV Work-in-progress: More Easing When Camera Centers on Targets
GKV Work-in-progress: Demento Visual Effects 1
GKV Work-in-progress: Experiment on Warhammer 2-swing Combo
GKV Work-in-progress: Warhammer stances
GKV Work-in-progress: K&M Target Cycling
GKV Work-in-progress: Warhammer Attack Animation 1
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GKV Work-in-progress: Preventing Hitting Through Walls 3

GKV Work-in-progress: Preventing Hitting Through Walls 3

While I'm already making it that the attack animation is disrupted when you hit a wall, sometimes the hit detection still manages to ...

GKV Work-in-progress: Preventing Hitting Through Walls 1

GKV Work-in-progress: Preventing Hitting Through Walls 1

Testing functionality for

GKV Work-in-progress: Preventing Hitting Through Walls 2

GKV Work-in-progress: Preventing Hitting Through Walls 2

Your attacks are now interrupted if you hit a wall/obstacle. The “got interrupted” animations probably need some tweaking, but the ...

GKV Work-in-progress: Camera Shake Test 2

GKV Work-in-progress: Camera Shake Test 2

So I think there's a point where I need to

GKV Work-in-progress: Demento Move Foot Sliding Fix

GKV Work-in-progress: Demento Move Foot Sliding Fix

Fixed the foot sliding in the move forward animation. Having that UV grid test as a floor was useful for checking.

GKV Work-in-progress: Spear Wall Spell Test 2

GKV Work-in-progress: Spear Wall Spell Test 2

No, they're besieging my little castle!!! Destructible spear walls now implemented. The spears now also deal some damage while ...

GKV Work-in-progress: More Easing When Camera Centers on Targets

GKV Work-in-progress: More Easing When Camera Centers on Targets

Slowed down the camera snapping speed when targeting. It's now also even slower the more that the target is already near the ...

GKV Work-in-progress: Demento Visual Effects 1

GKV Work-in-progress: Demento Visual Effects 1

GKV Work-in-progress: Demento Visual Effects 1

GKV Work-in-progress: Experiment on Warhammer 2-swing Combo

GKV Work-in-progress: Experiment on Warhammer 2-swing Combo

Worked

GKV Work-in-progress: Warhammer stances

GKV Work-in-progress: Warhammer stances

After getting feedback from yonder esteemed /agdg/, an anon was kind enough to provide a video demonstration of how a ...

GKV Work-in-progress: K&M Target Cycling

GKV Work-in-progress: K&M Target Cycling

Here is target cycling using keyboard & mouse controls. The numbers above the enemies are for debugging and denote their sort ...

GKV Work-in-progress: Warhammer Attack Animation 1

GKV Work-in-progress: Warhammer Attack Animation 1

First attempt at the warhammer attack animation. This is following a more realistic style, where movement is conservative.

GKV Work-in-progress: Combat AI for Wooden Mannequin

GKV Work-in-progress: Combat AI for Wooden Mannequin

Started