Media Summary: While I'm already making it that the attack animation is disrupted when you hit a wall, sometimes the hit detection still manages to ... Your attacks are now interrupted if you hit a wall/obstacle. The “got interrupted” animations probably need some tweaking, but the ... So I think there's a point where I need to
Gkv Work In Progress Preventing - Detailed Analysis & Overview
While I'm already making it that the attack animation is disrupted when you hit a wall, sometimes the hit detection still manages to ... Your attacks are now interrupted if you hit a wall/obstacle. The “got interrupted” animations probably need some tweaking, but the ... So I think there's a point where I need to Fixed the foot sliding in the move forward animation. Having that UV grid test as a floor was useful for checking. No, they're besieging my little castle!!! Destructible spear walls now implemented. The spears now also deal some damage while ... Slowed down the camera snapping speed when targeting. It's now also even slower the more that the target is already near the ...
GKV Work-in-progress: Demento Visual Effects 1 After getting feedback from yonder esteemed /agdg/, an anon was kind enough to provide a video demonstration of how a ... Here is target cycling using keyboard & mouse controls. The numbers above the enemies are for debugging and denote their sort ... First attempt at the warhammer attack animation. This is following a more realistic style, where movement is conservative.