Media Summary: Attacks now properly use torso-lean-to-target. This means the player character leans up or down to compensate if the targeted ... Tested a build of the game. Thankfully, screen recording still manages to be fast if I use a build and not record from the Unity ... Making the charged ground pound combo for the warhammer. There's a slight pause at the start because that's when the ...

Gkv Work In Progress Experiment - Detailed Analysis & Overview

Attacks now properly use torso-lean-to-target. This means the player character leans up or down to compensate if the targeted ... Tested a build of the game. Thankfully, screen recording still manages to be fast if I use a build and not record from the Unity ... Making the charged ground pound combo for the warhammer. There's a slight pause at the start because that's when the ... No, they're besieging my little castle!!! Destructible spear walls now implemented. The spears now also deal some damage while ... So I think there's a point where I need to stop goofing off with the camera shake values. I don't think I've passed that point yet. I found it highly useful to create a mock third-person camera view in Blender while I'm animating so I can see how the animations ...

The Move_Stop animation can get annoying. I think I should make a different kind of Move_Stop when the character hasn't moved ... I fixed the bugs with the new attack input system. Charge animations now fade in at a consistent manner, and the character no ... Finished adding the idle, move, dash, and hurt animations for the warhammer. The attack right now is only for testing (because the ... Before I move on to making this look good, I wanted to make sure I can properly get root motion to

Photo Gallery

GKV Work-in-progress: Torso Lean Test 2
GKV Work-in-progress: Fast Mook Combat Test 2
GKV Work-in-progress: Experiment on Warhammer Charged Ground Pound Combo
GKV Work-in-progress: Experiment on Warhammer 2-swing Combo
GKV Work-in-progress: Demento Test Rig 2
GKV Work-in-progress: Spear Wall Spell Test 2
GKV Work-in-progress: Graphics Screen Test
GKV Work-in-progress: Camera Shake Test 2
GKV Work-in-progress: Animation Test from Blender with mock 3rd-person camera
GKV Work-in-progress: Demento Character Controller with Root Motion Test 2
GKV Work-in-progress: New Attack Input System Test
GKV Work-in-progress: Warhammer Initial Test In-game
View Detailed Profile
GKV Work-in-progress: Torso Lean Test 2

GKV Work-in-progress: Torso Lean Test 2

Attacks now properly use torso-lean-to-target. This means the player character leans up or down to compensate if the targeted ...

GKV Work-in-progress: Fast Mook Combat Test 2

GKV Work-in-progress: Fast Mook Combat Test 2

Tested a build of the game. Thankfully, screen recording still manages to be fast if I use a build and not record from the Unity ...

GKV Work-in-progress: Experiment on Warhammer Charged Ground Pound Combo

GKV Work-in-progress: Experiment on Warhammer Charged Ground Pound Combo

Making the charged ground pound combo for the warhammer. There's a slight pause at the start because that's when the ...

GKV Work-in-progress: Experiment on Warhammer 2-swing Combo

GKV Work-in-progress: Experiment on Warhammer 2-swing Combo

Worked

GKV Work-in-progress: Demento Test Rig 2

GKV Work-in-progress: Demento Test Rig 2

I did an

GKV Work-in-progress: Spear Wall Spell Test 2

GKV Work-in-progress: Spear Wall Spell Test 2

No, they're besieging my little castle!!! Destructible spear walls now implemented. The spears now also deal some damage while ...

GKV Work-in-progress: Graphics Screen Test

GKV Work-in-progress: Graphics Screen Test

Got the graphics settings screen

GKV Work-in-progress: Camera Shake Test 2

GKV Work-in-progress: Camera Shake Test 2

So I think there's a point where I need to stop goofing off with the camera shake values. I don't think I've passed that point yet.

GKV Work-in-progress: Animation Test from Blender with mock 3rd-person camera

GKV Work-in-progress: Animation Test from Blender with mock 3rd-person camera

I found it highly useful to create a mock third-person camera view in Blender while I'm animating so I can see how the animations ...

GKV Work-in-progress: Demento Character Controller with Root Motion Test 2

GKV Work-in-progress: Demento Character Controller with Root Motion Test 2

The Move_Stop animation can get annoying. I think I should make a different kind of Move_Stop when the character hasn't moved ...

GKV Work-in-progress: New Attack Input System Test

GKV Work-in-progress: New Attack Input System Test

I fixed the bugs with the new attack input system. Charge animations now fade in at a consistent manner, and the character no ...

GKV Work-in-progress: Warhammer Initial Test In-game

GKV Work-in-progress: Warhammer Initial Test In-game

Finished adding the idle, move, dash, and hurt animations for the warhammer. The attack right now is only for testing (because the ...

GKV Work-in-progress: Root Motion Test

GKV Work-in-progress: Root Motion Test

Before I move on to making this look good, I wanted to make sure I can properly get root motion to