Media Summary: Attacks now properly use torso-lean-to-target. This means the player character leans up or down to compensate if the targeted ... Tested a build of the game. Thankfully, screen recording still manages to be fast if I use a build and not record from the Unity ... Making the charged ground pound combo for the warhammer. There's a slight pause at the start because that's when the ...
Gkv Work In Progress Experiment - Detailed Analysis & Overview
Attacks now properly use torso-lean-to-target. This means the player character leans up or down to compensate if the targeted ... Tested a build of the game. Thankfully, screen recording still manages to be fast if I use a build and not record from the Unity ... Making the charged ground pound combo for the warhammer. There's a slight pause at the start because that's when the ... No, they're besieging my little castle!!! Destructible spear walls now implemented. The spears now also deal some damage while ... So I think there's a point where I need to stop goofing off with the camera shake values. I don't think I've passed that point yet. I found it highly useful to create a mock third-person camera view in Blender while I'm animating so I can see how the animations ...
The Move_Stop animation can get annoying. I think I should make a different kind of Move_Stop when the character hasn't moved ... I fixed the bugs with the new attack input system. Charge animations now fade in at a consistent manner, and the character no ... Finished adding the idle, move, dash, and hurt animations for the warhammer. The attack right now is only for testing (because the ... Before I move on to making this look good, I wanted to make sure I can properly get root motion to