Media Summary: Tested a build of the game. Thankfully, screen recording still manages to be GKV Work-in-progress: Fast Mook Attack 1 WIP Added ability for enemy AI to cancel their attacks, letting them execute their combos

Gkv Work In Progress Fast - Detailed Analysis & Overview

Tested a build of the game. Thankfully, screen recording still manages to be GKV Work-in-progress: Fast Mook Attack 1 WIP Added ability for enemy AI to cancel their attacks, letting them execute their combos Enemies now have a resistance to flinching ( The rapier no longer ... Added back quick thrusts to the rapier attack combo. The rapier's supposed to be one of the Changed layout of the graphics settings screen, so more of the game can be seen when toggling graphic effects.

Thanks to Demo Day 16, an Anonymous from /agdg/ suggested me something that is probably going to make the attack input ... It's badly rough but I'm slowly starting to get this “turning in place” animation

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GKV Work-in-progress: Fast Mook Combat Test 2
GKV Work-in-progress: Fast Mook Attack 1 WIP
GKV Work-in-progress: Game Over/Player Repawn
GKV Work-in-progress: Fast Mook Combat Test
GKV Work-in-progress: Fast Mook Skeleton Test
GKV Work-in-progress: Fast Mook Texture Test
GKV Work-in-progress: Enemy AI Canceling Attacks
GKV Work-in-progress: Enemy Flinch Resistance
GKV Work-in-progress: Rapier Quick Thrusts
GKV Work-in-progress: Rapid Button Press Attacks
GKV Work-in-progress: Graphics Settings Screen Test 2
GKV Work-in-progress: New Attack Input
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GKV Work-in-progress: Fast Mook Combat Test 2

GKV Work-in-progress: Fast Mook Combat Test 2

Tested a build of the game. Thankfully, screen recording still manages to be

GKV Work-in-progress: Fast Mook Attack 1 WIP

GKV Work-in-progress: Fast Mook Attack 1 WIP

GKV Work-in-progress: Fast Mook Attack 1 WIP

GKV Work-in-progress: Game Over/Player Repawn

GKV Work-in-progress: Game Over/Player Repawn

So I got player respawning to

GKV Work-in-progress: Fast Mook Combat Test

GKV Work-in-progress: Fast Mook Combat Test

Testing the

GKV Work-in-progress: Fast Mook Skeleton Test

GKV Work-in-progress: Fast Mook Skeleton Test

Started

GKV Work-in-progress: Fast Mook Texture Test

GKV Work-in-progress: Fast Mook Texture Test

Initial test on the

GKV Work-in-progress: Enemy AI Canceling Attacks

GKV Work-in-progress: Enemy AI Canceling Attacks

Added ability for enemy AI to cancel their attacks, letting them execute their combos

GKV Work-in-progress: Enemy Flinch Resistance

GKV Work-in-progress: Enemy Flinch Resistance

Enemies now have a resistance to flinching (http://tvtropes.org/pmwiki/pmwiki.php/Main/ImmuneToFlinching). The rapier no longer ...

GKV Work-in-progress: Rapier Quick Thrusts

GKV Work-in-progress: Rapier Quick Thrusts

Added back quick thrusts to the rapier attack combo. The rapier's supposed to be one of the

GKV Work-in-progress: Rapid Button Press Attacks

GKV Work-in-progress: Rapid Button Press Attacks

Fixed some bugs, and added

GKV Work-in-progress: Graphics Settings Screen Test 2

GKV Work-in-progress: Graphics Settings Screen Test 2

Changed layout of the graphics settings screen, so more of the game can be seen when toggling graphic effects.

GKV Work-in-progress: New Attack Input

GKV Work-in-progress: New Attack Input

Thanks to Demo Day 16, an Anonymous from /agdg/ suggested me something that is probably going to make the attack input ...

GKV Work-in-progress: Root-motion based turning

GKV Work-in-progress: Root-motion based turning

It's badly rough but I'm slowly starting to get this “turning in place” animation