Media Summary: Based on the suggestion of a fellow developer, I've allowed the player to rotate in-between attacks (while not targeting an You guys are probably sick of seeing posts of these animations, but I want to get this GKV Work-in-progress: Testing shader to indicate targeted enemy

Gkv Work In Progress Enemy - Detailed Analysis & Overview

Based on the suggestion of a fellow developer, I've allowed the player to rotate in-between attacks (while not targeting an You guys are probably sick of seeing posts of these animations, but I want to get this GKV Work-in-progress: Testing shader to indicate targeted enemy

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GKV Work-in-progress: Enemy Flinch Resistance
GKV Work-in-progress: Enemy Healthbars
GKV Work-in-progress: Enemies targeting player
GKV Work-in-progress: Enemy AI Canceling Attacks
GKV Work-in-progress: Enemy Pathfinding
GKV Work-in-progress: Experimenting on Enemy AI 1
GKV Work-in-progress: Allow rotation in-between attacks
GKV Work-in-progress: Enemy Dodge 2
GKV Work-in-progress: Enemies performing attack test
GKV Work-in-progress: Warhammer standard attacks
GKV Work-in-progress: Initial work on enemy dodge
GKV Work-in-progress: Experimenting on Enemy AI 2 (and Enemy Stamina Bar)
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GKV Work-in-progress: Enemy Flinch Resistance

GKV Work-in-progress: Enemy Flinch Resistance

Enemies

GKV Work-in-progress: Enemy Healthbars

GKV Work-in-progress: Enemy Healthbars

Added healthbars on

GKV Work-in-progress: Enemies targeting player

GKV Work-in-progress: Enemies targeting player

Enemies

GKV Work-in-progress: Enemy AI Canceling Attacks

GKV Work-in-progress: Enemy AI Canceling Attacks

Added ability for

GKV Work-in-progress: Enemy Pathfinding

GKV Work-in-progress: Enemy Pathfinding

GKV Work-in-progress: Enemy Pathfinding

GKV Work-in-progress: Experimenting on Enemy AI 1

GKV Work-in-progress: Experimenting on Enemy AI 1

Working

GKV Work-in-progress: Allow rotation in-between attacks

GKV Work-in-progress: Allow rotation in-between attacks

Based on the suggestion of a fellow developer, I've allowed the player to rotate in-between attacks (while not targeting an

GKV Work-in-progress: Enemy Dodge 2

GKV Work-in-progress: Enemy Dodge 2

GKV Work-in-progress: Enemy Dodge 2

GKV Work-in-progress: Enemies performing attack test

GKV Work-in-progress: Enemies performing attack test

Enemies

GKV Work-in-progress: Warhammer standard attacks

GKV Work-in-progress: Warhammer standard attacks

You guys are probably sick of seeing posts of these animations, but I want to get this

GKV Work-in-progress: Initial work on enemy dodge

GKV Work-in-progress: Initial work on enemy dodge

Adding ability for

GKV Work-in-progress: Experimenting on Enemy AI 2 (and Enemy Stamina Bar)

GKV Work-in-progress: Experimenting on Enemy AI 2 (and Enemy Stamina Bar)

Finally got the

GKV Work-in-progress: Testing shader to indicate targeted enemy

GKV Work-in-progress: Testing shader to indicate targeted enemy

GKV Work-in-progress: Testing shader to indicate targeted enemy