Media Summary: Based on the suggestion of a fellow developer, I've allowed the player to rotate in-between attacks (while not targeting an You guys are probably sick of seeing posts of these animations, but I want to get this GKV Work-in-progress: Testing shader to indicate targeted enemy
Gkv Work In Progress Enemy - Detailed Analysis & Overview
Based on the suggestion of a fellow developer, I've allowed the player to rotate in-between attacks (while not targeting an You guys are probably sick of seeing posts of these animations, but I want to get this GKV Work-in-progress: Testing shader to indicate targeted enemy