Media Summary: Got a visual effect for the Warhammer's charging loop. It's still lacking the visual effects on impact, and I'll probably tweak the ... Removed the trails coming out from the ground when doing Phase Dash. Added some small magical dust looking effects instead. GKV Work-in-progress: Demento Visual Effects 1

Gkv Work In Progress Experimenting - Detailed Analysis & Overview

Got a visual effect for the Warhammer's charging loop. It's still lacking the visual effects on impact, and I'll probably tweak the ... Removed the trails coming out from the ground when doing Phase Dash. Added some small magical dust looking effects instead. GKV Work-in-progress: Demento Visual Effects 1 Got a more appropriate swoosh trail for this Testing torso leaning up or down. I will be using this for the times when the enemy you targeted is either above or below you. After getting feedback from yonder esteemed /agdg/, an anon was kind enough to provide a video demonstration of how a ...

Damn, cloth weight painting went from bad to worse in 2017.4.6f1. I was even content with what they had in Unity 5.5, at least I ... KVG's Commercial Petroleum Over-the-Shore capability is built for the moments when logistics matter most. More to come ...

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GKV Work-in-progress: Experimenting on Enemy AI 1
GKV Work-in-progress: Experimenting on Enemy AI 2 (and Enemy Stamina Bar)
GKV Work-in-progress: Warhammer Charged Attack Visual Effects 1
GKV Work-in-progress: Phase Dash Effects Revision
GKV Work-in-progress: Demento Visual Effects 1
GKV Work-in-progress: Warhammer Charged Attack Visual Effects 2
GKV Work-in-progress: Torso Lean Test 1
GKV Work-in-progress: Combat AI for Wooden Mannequin
GKV Work-in-progress: Warhammer stances
GKV Work-in-progress: Weird Bug on "Edit Cloth Constraints"
GGKP Webinar: Introducing the Green Economy Progress Measurement Framework
Introduction
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GKV Work-in-progress: Experimenting on Enemy AI 1

GKV Work-in-progress: Experimenting on Enemy AI 1

Working

GKV Work-in-progress: Experimenting on Enemy AI 2 (and Enemy Stamina Bar)

GKV Work-in-progress: Experimenting on Enemy AI 2 (and Enemy Stamina Bar)

Finally got the enemy AI

GKV Work-in-progress: Warhammer Charged Attack Visual Effects 1

GKV Work-in-progress: Warhammer Charged Attack Visual Effects 1

Got a visual effect for the Warhammer's charging loop. It's still lacking the visual effects on impact, and I'll probably tweak the ...

GKV Work-in-progress: Phase Dash Effects Revision

GKV Work-in-progress: Phase Dash Effects Revision

Removed the trails coming out from the ground when doing Phase Dash. Added some small magical dust looking effects instead.

GKV Work-in-progress: Demento Visual Effects 1

GKV Work-in-progress: Demento Visual Effects 1

GKV Work-in-progress: Demento Visual Effects 1

GKV Work-in-progress: Warhammer Charged Attack Visual Effects 2

GKV Work-in-progress: Warhammer Charged Attack Visual Effects 2

Got a more appropriate swoosh trail for this

GKV Work-in-progress: Torso Lean Test 1

GKV Work-in-progress: Torso Lean Test 1

Testing torso leaning up or down. I will be using this for the times when the enemy you targeted is either above or below you.

GKV Work-in-progress: Combat AI for Wooden Mannequin

GKV Work-in-progress: Combat AI for Wooden Mannequin

Started

GKV Work-in-progress: Warhammer stances

GKV Work-in-progress: Warhammer stances

After getting feedback from yonder esteemed /agdg/, an anon was kind enough to provide a video demonstration of how a ...

GKV Work-in-progress: Weird Bug on "Edit Cloth Constraints"

GKV Work-in-progress: Weird Bug on "Edit Cloth Constraints"

Damn, cloth weight painting went from bad to worse in 2017.4.6f1. I was even content with what they had in Unity 5.5, at least I ...

GGKP Webinar: Introducing the Green Economy Progress Measurement Framework

GGKP Webinar: Introducing the Green Economy Progress Measurement Framework

How can countries monitor their

Introduction

Introduction

GKV

Fuel. Access. Readiness

Fuel. Access. Readiness

KVG's Commercial Petroleum Over-the-Shore capability is built for the moments when logistics matter most. More to come ...