Media Summary: I did an experiment to see if Unity can pick up constraint-based animations from Blender. Surprised to see it actually So I think there's a point where I need to stop goofing off with the camera shake values. I don't think I've passed that point yet. GKV Work-in-progress: First trial on dash effects

Gkv Work In Progress Testing - Detailed Analysis & Overview

I did an experiment to see if Unity can pick up constraint-based animations from Blender. Surprised to see it actually So I think there's a point where I need to stop goofing off with the camera shake values. I don't think I've passed that point yet. GKV Work-in-progress: First trial on dash effects Attacks now properly use torso-lean-to-target. This means the player character leans up or down to compensate if the targeted ... I took the source code for Unity UI's Dropdown in their BitBucket and customized it to GKV Work-in-progress: Testing Different Camera Control Schemes

Changed layout of the graphics settings screen, so more of the game can be seen when toggling graphic effects. The Move_Stop animation can get annoying. I think I should make a different kind of Move_Stop when the character hasn't moved ... I fixed the bugs with the new attack input system. Charge animations now fade in at a consistent manner, and the character no ... GKV Work-in-progress: Camera Shake Test 1 GKV Work-in-progress: Testing shader to indicate targeted enemy

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GKV Work-in-progress: Demento Test Rig 2
GKV Work-in-progress: Camera Shake Test 2
GKV Work-in-progress: First trial on dash effects
GKV Work-in-progress: Fast Mook Combat Test 2
GKV Work-in-progress: Torso Lean Test 2
GKV Work-in-progress: Testing Better Dropdown Box
GKV Work-in-progress: Testing Different Camera Control Schemes
GKV Work-in-progress: Graphics Settings Screen Test 2
GKV Work-in-progress: Demento Character Controller with Root Motion Test 2
GKV Work-in-progress: New Attack Input System Test
GKV Work-in-progress: Camera Shake Test 1
GKV Work-in-progress: Testing shader to indicate targeted enemy
View Detailed Profile
GKV Work-in-progress: Demento Test Rig 2

GKV Work-in-progress: Demento Test Rig 2

I did an experiment to see if Unity can pick up constraint-based animations from Blender. Surprised to see it actually

GKV Work-in-progress: Camera Shake Test 2

GKV Work-in-progress: Camera Shake Test 2

So I think there's a point where I need to stop goofing off with the camera shake values. I don't think I've passed that point yet.

GKV Work-in-progress: First trial on dash effects

GKV Work-in-progress: First trial on dash effects

GKV Work-in-progress: First trial on dash effects

GKV Work-in-progress: Fast Mook Combat Test 2

GKV Work-in-progress: Fast Mook Combat Test 2

Tested

GKV Work-in-progress: Torso Lean Test 2

GKV Work-in-progress: Torso Lean Test 2

Attacks now properly use torso-lean-to-target. This means the player character leans up or down to compensate if the targeted ...

GKV Work-in-progress: Testing Better Dropdown Box

GKV Work-in-progress: Testing Better Dropdown Box

I took the source code for Unity UI's Dropdown in their BitBucket and customized it to

GKV Work-in-progress: Testing Different Camera Control Schemes

GKV Work-in-progress: Testing Different Camera Control Schemes

GKV Work-in-progress: Testing Different Camera Control Schemes

GKV Work-in-progress: Graphics Settings Screen Test 2

GKV Work-in-progress: Graphics Settings Screen Test 2

Changed layout of the graphics settings screen, so more of the game can be seen when toggling graphic effects.

GKV Work-in-progress: Demento Character Controller with Root Motion Test 2

GKV Work-in-progress: Demento Character Controller with Root Motion Test 2

The Move_Stop animation can get annoying. I think I should make a different kind of Move_Stop when the character hasn't moved ...

GKV Work-in-progress: New Attack Input System Test

GKV Work-in-progress: New Attack Input System Test

I fixed the bugs with the new attack input system. Charge animations now fade in at a consistent manner, and the character no ...

GKV Work-in-progress: Camera Shake Test 1

GKV Work-in-progress: Camera Shake Test 1

GKV Work-in-progress: Camera Shake Test 1

GKV Work-in-progress: Testing shader to indicate targeted enemy

GKV Work-in-progress: Testing shader to indicate targeted enemy

GKV Work-in-progress: Testing shader to indicate targeted enemy

GKV Work-in-progress: Demento Test Root Motion in Unity 1

GKV Work-in-progress: Demento Test Root Motion in Unity 1

Progress