Media Summary: I did an experiment to see if Unity can pick up constraint-based animations from Blender. Surprised to see it actually So I think there's a point where I need to stop goofing off with the camera shake values. I don't think I've passed that point yet. GKV Work-in-progress: First trial on dash effects
Gkv Work In Progress Testing - Detailed Analysis & Overview
I did an experiment to see if Unity can pick up constraint-based animations from Blender. Surprised to see it actually So I think there's a point where I need to stop goofing off with the camera shake values. I don't think I've passed that point yet. GKV Work-in-progress: First trial on dash effects Attacks now properly use torso-lean-to-target. This means the player character leans up or down to compensate if the targeted ... I took the source code for Unity UI's Dropdown in their BitBucket and customized it to GKV Work-in-progress: Testing Different Camera Control Schemes
Changed layout of the graphics settings screen, so more of the game can be seen when toggling graphic effects. The Move_Stop animation can get annoying. I think I should make a different kind of Move_Stop when the character hasn't moved ... I fixed the bugs with the new attack input system. Charge animations now fade in at a consistent manner, and the character no ... GKV Work-in-progress: Camera Shake Test 1 GKV Work-in-progress: Testing shader to indicate targeted enemy