Media Summary: GKV Work-in-progress: First trial on dash effects GKV Work-in-progress: Camera Shake Test 1 Attacks now properly use torso-lean-to-target. This means the player character leans up or down to compensate if the targeted ...

Gkv Work In Progress First - Detailed Analysis & Overview

GKV Work-in-progress: First trial on dash effects GKV Work-in-progress: Camera Shake Test 1 Attacks now properly use torso-lean-to-target. This means the player character leans up or down to compensate if the targeted ... Testing torso leaning up or down. I will be using this for the times when the enemy you targeted is either above or below you. GKV Work-in-progress: Dash with particle effects GKV Work-in-progress: Demento Visual Effects 1

Testing the movement with root motion. I decided to make use of the same Animator Controller that the Enemies now have a resistance to flinching ( The rapier no longer ... So I think there's a point where I need to stop goofing off with the camera shake values. I don't think I've passed that point yet.

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GKV Work-in-progress: First trial on dash effects
GKV Work-in-progress: Camera Shake Test 1
GKV Work-in-progress: Torso Lean Test 2
GKV Work-in-progress: Game Over/Player Repawn
GKV Work-in-progress: Warhammer Attack Animation 1
GKV Work-in-progress: Torso Lean Test 1
GKV Work-in-progress: Dash with particle effects
GKV Work-in-progress: Demento Visual Effects 1
GKV Work-in-progress: Phase Dash
GKV Work-in-progress: Demento Character Controller with Root Motion Test 1
GKV Work-in-progress: Enemy Flinch Resistance
GKV Work-in-progress: Dash out of sync
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GKV Work-in-progress: First trial on dash effects

GKV Work-in-progress: First trial on dash effects

GKV Work-in-progress: First trial on dash effects

GKV Work-in-progress: Camera Shake Test 1

GKV Work-in-progress: Camera Shake Test 1

GKV Work-in-progress: Camera Shake Test 1

GKV Work-in-progress: Torso Lean Test 2

GKV Work-in-progress: Torso Lean Test 2

Attacks now properly use torso-lean-to-target. This means the player character leans up or down to compensate if the targeted ...

GKV Work-in-progress: Game Over/Player Repawn

GKV Work-in-progress: Game Over/Player Repawn

So I got player respawning to

GKV Work-in-progress: Warhammer Attack Animation 1

GKV Work-in-progress: Warhammer Attack Animation 1

First

GKV Work-in-progress: Torso Lean Test 1

GKV Work-in-progress: Torso Lean Test 1

Testing torso leaning up or down. I will be using this for the times when the enemy you targeted is either above or below you.

GKV Work-in-progress: Dash with particle effects

GKV Work-in-progress: Dash with particle effects

GKV Work-in-progress: Dash with particle effects

GKV Work-in-progress: Demento Visual Effects 1

GKV Work-in-progress: Demento Visual Effects 1

GKV Work-in-progress: Demento Visual Effects 1

GKV Work-in-progress: Phase Dash

GKV Work-in-progress: Phase Dash

GKV Work-in-progress: Phase Dash

GKV Work-in-progress: Demento Character Controller with Root Motion Test 1

GKV Work-in-progress: Demento Character Controller with Root Motion Test 1

Testing the movement with root motion. I decided to make use of the same Animator Controller that the

GKV Work-in-progress: Enemy Flinch Resistance

GKV Work-in-progress: Enemy Flinch Resistance

Enemies now have a resistance to flinching (http://tvtropes.org/pmwiki/pmwiki.php/Main/ImmuneToFlinching). The rapier no longer ...

GKV Work-in-progress: Dash out of sync

GKV Work-in-progress: Dash out of sync

GKV Work-in-progress: Dash out of sync

GKV Work-in-progress: Camera Shake Test 2

GKV Work-in-progress: Camera Shake Test 2

So I think there's a point where I need to stop goofing off with the camera shake values. I don't think I've passed that point yet.