Media Summary: Mapping Keys. Three.js: Pathfinding.js: Subscribe & stay ... The original concept for this project involves a player controlling a company of various companion non-player characters. This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ...

Webgl Game Dev Log 009 - Detailed Analysis & Overview

Mapping Keys. Three.js: Pathfinding.js: Subscribe & stay ... The original concept for this project involves a player controlling a company of various companion non-player characters. This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ... The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ... I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ... Alright, sorry for the lack of updates, had a lot of trouble with the enemy system/AI, but I think everything is okay now. Except ...

In this installment we have added a heads up display element to our 2D and 3D scenes. The 2D scene displays visual aids to to ... Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ... Three.js: Pathfinding.js: Subscribe & stay tuned for more ...

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WebGL Game Dev Log #009 - Basic Camera & Player Controls
WebGL Game Dev Log #016 - NPCs, Wildlife & Companions
WebGL Game Dev Log #019 - The Totem Idea
Indie Game DevLog #9 - HOW to MAKE YOUR GAME MORE EPIC!
WebGL Game Dev Log #022.B - World Creation Tool
Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL
DEVLOG 009
WebGL Game Dev Log #012 - Glow Effects & Other Visual Cues
WebGL Game Dev Log #021 - Summoning & First Person View
WebGL Game Dev Log #001 - Basic Concepts
Indie game Devlog #2 - Procedurally generated RTS map, first prototype
Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL
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WebGL Game Dev Log #009 - Basic Camera & Player Controls

WebGL Game Dev Log #009 - Basic Camera & Player Controls

Mapping Keys. Three.js: https://github.com/mrdoob/three.js Pathfinding.js: https://github.com/qiao/PathFinding.js/ Subscribe & stay ...

WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

The original concept for this project involves a player controlling a company of various companion non-player characters.

WebGL Game Dev Log #019 - The Totem Idea

WebGL Game Dev Log #019 - The Totem Idea

This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ...

Indie Game DevLog #9 - HOW to MAKE YOUR GAME MORE EPIC!

Indie Game DevLog #9 - HOW to MAKE YOUR GAME MORE EPIC!

In this

WebGL Game Dev Log #022.B - World Creation Tool

WebGL Game Dev Log #022.B - World Creation Tool

The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ...

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...

DEVLOG 009

DEVLOG 009

Alright, sorry for the lack of updates, had a lot of trouble with the enemy system/AI, but I think everything is okay now. Except ...

WebGL Game Dev Log #012 - Glow Effects & Other Visual Cues

WebGL Game Dev Log #012 - Glow Effects & Other Visual Cues

In this installment we have added a heads up display element to our 2D and 3D scenes. The 2D scene displays visual aids to to ...

WebGL Game Dev Log #021 - Summoning & First Person View

WebGL Game Dev Log #021 - Summoning & First Person View

Three.js: https://github.com/mrdoob/three.js Arturo Paracuellos' Three.js Blender Workflow: ...

WebGL Game Dev Log #001 - Basic Concepts

WebGL Game Dev Log #001 - Basic Concepts

Just getting started conceptualizing the

Indie game Devlog #2 - Procedurally generated RTS map, first prototype

Indie game Devlog #2 - Procedurally generated RTS map, first prototype

Some more JavaScript, Html5 and

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

WebGL Game Dev Log #014 - The Equipment System Begins

WebGL Game Dev Log #014 - The Equipment System Begins

Three.js: https://github.com/mrdoob/three.js Pathfinding.js: https://github.com/qiao/PathFinding.js/ Subscribe & stay tuned for more ...