Media Summary: Mapping Keys. Three.js: Pathfinding.js: Subscribe & stay ... The original concept for this project involves a player controlling a company of various companion non-player characters. This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ...
Webgl Game Dev Log 009 - Detailed Analysis & Overview
Mapping Keys. Three.js: Pathfinding.js: Subscribe & stay ... The original concept for this project involves a player controlling a company of various companion non-player characters. This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ... The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ... I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ... Alright, sorry for the lack of updates, had a lot of trouble with the enemy system/AI, but I think everything is okay now. Except ...
In this installment we have added a heads up display element to our 2D and 3D scenes. The 2D scene displays visual aids to to ... Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ... Three.js: Pathfinding.js: Subscribe & stay tuned for more ...