Media Summary: Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... These past few weeks I haven't had the time I would have like to to dedicate towards the The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ...
Webgl Game Dev Log 021 - Detailed Analysis & Overview
Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... These past few weeks I haven't had the time I would have like to to dedicate towards the The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ... This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ... Beta Access ▻ I am calling this installment of the I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...
Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ... The original concept for this project involves a player controlling a company of various companion non-player characters.