Media Summary: Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... These past few weeks I haven't had the time I would have like to to dedicate towards the The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ...

Webgl Game Dev Log 021 - Detailed Analysis & Overview

Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... These past few weeks I haven't had the time I would have like to to dedicate towards the The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ... This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ... Beta Access ▻ I am calling this installment of the I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...

Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ... The original concept for this project involves a player controlling a company of various companion non-player characters.

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WebGL Game Dev Log #021 - Summoning & First Person View
WebGL Game Dev Log #022 - Camera Controllers & World Prototyping
WebGL Game Dev Log #022.B - World Creation Tool
WebGL Game Dev Log #019 - The Totem Idea
WebGL Game Dev Log #24 - Reborn
WebGL Game Dev Log #23 - The Big Bang
Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL
WebGL Game Dev Log #001 - Basic Concepts
Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL
WebGL Game Dev Log #016 - NPCs, Wildlife & Companions
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WebGL Game Dev Log #021 - Summoning & First Person View

WebGL Game Dev Log #021 - Summoning & First Person View

Three.js: https://github.com/mrdoob/three.js Arturo Paracuellos' Three.js Blender Workflow: ...

WebGL Game Dev Log #022 - Camera Controllers & World Prototyping

WebGL Game Dev Log #022 - Camera Controllers & World Prototyping

These past few weeks I haven't had the time I would have like to to dedicate towards the

WebGL Game Dev Log #022.B - World Creation Tool

WebGL Game Dev Log #022.B - World Creation Tool

The goal is for the world to be dynamical, procedural, and randomal. Building each element should not be. I have developed a ...

WebGL Game Dev Log #019 - The Totem Idea

WebGL Game Dev Log #019 - The Totem Idea

This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ...

WebGL Game Dev Log #24 - Reborn

WebGL Game Dev Log #24 - Reborn

After a long time away from

WebGL Game Dev Log #23 - The Big Bang

WebGL Game Dev Log #23 - The Big Bang

Beta Access ▻ https://goo.gl/f5bUuW I am calling this installment of the

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...

WebGL Game Dev Log #001 - Basic Concepts

WebGL Game Dev Log #001 - Basic Concepts

Just getting started conceptualizing the

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

The original concept for this project involves a player controlling a company of various companion non-player characters.