Media Summary: The original concept for this project involves a player controlling a company of various companion non-player characters. Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ...

Webgl Game Dev Log 016 - Detailed Analysis & Overview

The original concept for this project involves a player controlling a company of various companion non-player characters. Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ... Three.js: Subscribe & stay tuned for more I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ... Beta Access ▻ I am calling this installment of the

Added new foam effects and normal-mapped ripples to the shader. Hope you like it. Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

Photo Gallery

WebGL Game Dev Log #016 - NPCs, Wildlife & Companions
WebGL Game Dev Log #021 - Summoning & First Person View
WebGL Game Dev Log #019 - The Totem Idea
WebGL Game Dev Log #018 - State of Development
Timelapse DevLog. April 2nd, 2016: Localization bugfix, fonts for WebGL build
WebGL Game Dev Log #001 - Basic Concepts
Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL
WebGL Game Dev Log #23 - The Big Bang
Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader
Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL
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WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

The original concept for this project involves a player controlling a company of various companion non-player characters.

WebGL Game Dev Log #021 - Summoning & First Person View

WebGL Game Dev Log #021 - Summoning & First Person View

Three.js: https://github.com/mrdoob/three.js Arturo Paracuellos' Three.js Blender Workflow: ...

WebGL Game Dev Log #019 - The Totem Idea

WebGL Game Dev Log #019 - The Totem Idea

This week we focused on adding in the totem base to the online server. The totem base acts as a centerpiece for player made ...

WebGL Game Dev Log #018 - State of Development

WebGL Game Dev Log #018 - State of Development

Three.js: https://github.com/mrdoob/three.js Subscribe & stay tuned for more

Timelapse DevLog. April 2nd, 2016: Localization bugfix, fonts for WebGL build

Timelapse DevLog. April 2nd, 2016: Localization bugfix, fonts for WebGL build

Development

WebGL Game Dev Log #001 - Basic Concepts

WebGL Game Dev Log #001 - Basic Concepts

Just getting started conceptualizing the

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...

WebGL Game Dev Log #23 - The Big Bang

WebGL Game Dev Log #23 - The Big Bang

Beta Access ▻ https://goo.gl/f5bUuW I am calling this installment of the

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Added new foam effects and normal-mapped ripples to the shader. Hope you like it.

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...