Media Summary: Three.js: Pathfinding.js: Subscribe & stay tuned for more ... Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ... Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

Webgl Game Dev Log 014 - Detailed Analysis & Overview

Three.js: Pathfinding.js: Subscribe & stay tuned for more ... Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ... Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ... Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... Three.js: Subscribe & stay tuned for more Added new foam effects and normal-mapped ripples to the shader. Hope you like it.

I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ... Here's a rundown on my recent projects, my new

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WebGL Game Dev Log #014 - The Equipment System Begins
Indie game Devlog #4 - New unit and animation - JavaScript + WebGL
Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL
Abstract Game Dev Log 14 - Collectables And Interacting!
WebGL Game Dev Log #021 - Summoning & First Person View
WebGL Game Dev Log #017 - Contact with NPCs & User Interface Advances
Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader
What's Inside this BOX??? - Indie Game DevLog #14
Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL
WebGL Game Dev Log #24 - Reborn
Game Dev Log 014:  New Game Idea, Lets Get Started with Buildbox!!!
Timelapse DevLog. April 2nd, 2016: Localization bugfix, fonts for WebGL build
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WebGL Game Dev Log #014 - The Equipment System Begins

WebGL Game Dev Log #014 - The Equipment System Begins

Three.js: https://github.com/mrdoob/three.js Pathfinding.js: https://github.com/qiao/PathFinding.js/ Subscribe & stay tuned for more ...

Indie game Devlog #4 - New unit and animation - JavaScript + WebGL

Indie game Devlog #4 - New unit and animation - JavaScript + WebGL

Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ...

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

Abstract Game Dev Log 14 - Collectables And Interacting!

Abstract Game Dev Log 14 - Collectables And Interacting!

Welcome to the

WebGL Game Dev Log #021 - Summoning & First Person View

WebGL Game Dev Log #021 - Summoning & First Person View

Three.js: https://github.com/mrdoob/three.js Arturo Paracuellos' Three.js Blender Workflow: ...

WebGL Game Dev Log #017 - Contact with NPCs & User Interface Advances

WebGL Game Dev Log #017 - Contact with NPCs & User Interface Advances

Three.js: https://github.com/mrdoob/three.js Subscribe & stay tuned for more

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Indie Game Devlog #30 - Water shader update / Advanced WebGL Water Shader

Added new foam effects and normal-mapped ripples to the shader. Hope you like it.

What's Inside this BOX??? - Indie Game DevLog #14

What's Inside this BOX??? - Indie Game DevLog #14

In this

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...

WebGL Game Dev Log #24 - Reborn

WebGL Game Dev Log #24 - Reborn

After a long time away from

Game Dev Log 014:  New Game Idea, Lets Get Started with Buildbox!!!

Game Dev Log 014: New Game Idea, Lets Get Started with Buildbox!!!

Subscribe: http://goo.gl/sn4bJs Subscribe https://goo.gl/sn4bJs More

Timelapse DevLog. April 2nd, 2016: Localization bugfix, fonts for WebGL build

Timelapse DevLog. April 2nd, 2016: Localization bugfix, fonts for WebGL build

Development

New year, new city, new game {Indie Game Devlog #014}

New year, new city, new game {Indie Game Devlog #014}

Here's a rundown on my recent projects, my new