Media Summary: Three.js: Pathfinding.js: Subscribe & stay tuned for more ... Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ... Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...
Webgl Game Dev Log 014 - Detailed Analysis & Overview
Three.js: Pathfinding.js: Subscribe & stay tuned for more ... Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ... Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ... Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... Three.js: Subscribe & stay tuned for more Added new foam effects and normal-mapped ripples to the shader. Hope you like it.
I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ... Here's a rundown on my recent projects, my new