Media Summary: Three.js: Subscribe & stay tuned for more The original concept for this project involves a player controlling a company of various companion non-player characters. Three.js: Arturo Paracuellos' Three.js Blender Workflow: ...

Webgl Game Dev Log 017 - Detailed Analysis & Overview

Three.js: Subscribe & stay tuned for more The original concept for this project involves a player controlling a company of various companion non-player characters. Three.js: Arturo Paracuellos' Three.js Blender Workflow: ... Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ... Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ... Blink has been released! Download and play for free! iOS:

Beta Access ▻ I am calling this installment of the I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...

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WebGL Game Dev Log #017 - Contact with NPCs & User Interface Advances
Making an NPC for my indie adventure game - DEVLOG 17
WebGL Game Dev Log #016 - NPCs, Wildlife & Companions
WebGL Game Dev Log #018 - State of Development
WebGL Game Dev Log #001 - Basic Concepts
WebGL Game Dev Log #021 - Summoning & First Person View
Indie game Devlog #4 - New unit and animation - JavaScript + WebGL
Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL
Indie Game Dev Log #17 - Building Better Progression
WebGL Game Dev Log #23 - The Big Bang
WebGL Game Dev Log #24 - Reborn
WebGL Game Dev Log #015 - Gathering Resources
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WebGL Game Dev Log #017 - Contact with NPCs & User Interface Advances

WebGL Game Dev Log #017 - Contact with NPCs & User Interface Advances

Three.js: https://github.com/mrdoob/three.js Subscribe & stay tuned for more

Making an NPC for my indie adventure game - DEVLOG 17

Making an NPC for my indie adventure game - DEVLOG 17

Patreon: https://patreon.com/pointandclickd The discord: https://discord.gg/Pp6hfkJ My Twitter: https://twitter.com/pointandclickd ...

WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

WebGL Game Dev Log #016 - NPCs, Wildlife & Companions

The original concept for this project involves a player controlling a company of various companion non-player characters.

WebGL Game Dev Log #018 - State of Development

WebGL Game Dev Log #018 - State of Development

Three.js: https://github.com/mrdoob/three.js Subscribe & stay tuned for more

WebGL Game Dev Log #001 - Basic Concepts

WebGL Game Dev Log #001 - Basic Concepts

Just getting started conceptualizing the

WebGL Game Dev Log #021 - Summoning & First Person View

WebGL Game Dev Log #021 - Summoning & First Person View

Three.js: https://github.com/mrdoob/three.js Arturo Paracuellos' Three.js Blender Workflow: ...

Indie game Devlog #4 - New unit and animation - JavaScript + WebGL

Indie game Devlog #4 - New unit and animation - JavaScript + WebGL

Took a break from programming. Animation was never a strength of mine, but I feel a bit more confident after last weekend's ...

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Indie Game Devlog #8 - Foliage, Fog, Particles - WebGL

Aside from less visible changes, I've finally got to creating the essential particle effects system. The rest is just a bonus, based on ...

Indie Game Dev Log #17 - Building Better Progression

Indie Game Dev Log #17 - Building Better Progression

Blink has been released! Download and play for free! iOS: https://apps.apple.com/us/app/blink-a-bugs-light/id1475168017?ls=1 ...

WebGL Game Dev Log #23 - The Big Bang

WebGL Game Dev Log #23 - The Big Bang

Beta Access ▻ https://goo.gl/f5bUuW I am calling this installment of the

WebGL Game Dev Log #24 - Reborn

WebGL Game Dev Log #24 - Reborn

After a long time away from

WebGL Game Dev Log #015 - Gathering Resources

WebGL Game Dev Log #015 - Gathering Resources

Ever since I decided to make a

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

Indie game Devlog #3 - Cliffs and terraining - Javascript + WebGL

I feel like these Warcraft 3 and Startcraft 2-style cliffs are a must in every RTS. I'm not using vertex texture lookups because ...