Media Summary: Day 7. Set up the graphics to give the system the aesthetics I've been planning. Next idea was an homage to one of the most iconic space shooters of all time, Asteroids. Bonus Day 3 content! After adding special attacks, I decided to add damage and enemy ...
Vortex Breakers Dev Log 8 - Detailed Analysis & Overview
Day 7. Set up the graphics to give the system the aesthetics I've been planning. Next idea was an homage to one of the most iconic space shooters of all time, Asteroids. Bonus Day 3 content! After adding special attacks, I decided to add damage and enemy ... End of Day 2. In this video, you can see the introduction of different Configurations. In this ... Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... Day 10- Now that I have a "template" to work off, I'm trying to make more complicated ...
In this level, you must grab randomly spawning shards from the void while protecting your ... Made a quick addition, barely worth a separate The next level was inspired by the classic space shooter Yar's Revenge. There's no actual ... Next is the level inspired by an old favorite, Space Invaders. But like all the levels, instead of ... Another "guide your crystal" level. This one I'm referring to as the "obstacle course." This is ...