Media Summary: Next idea was an homage to one of the most iconic space shooters of all time, Asteroids. Made a quick addition, barely worth a separate log: I added animated wipes to my menus ... Another "guide your crystal" level. This one I'm referring to as the "obstacle course." This is ...

Vortex Breakers Devlog 17 - Detailed Analysis & Overview

Next idea was an homage to one of the most iconic space shooters of all time, Asteroids. Made a quick addition, barely worth a separate log: I added animated wipes to my menus ... Another "guide your crystal" level. This one I'm referring to as the "obstacle course." This is ... In this level, you must grab randomly spawning shards from the void while protecting your ... Next is the level inspired by an old favorite, Space Invaders. But like all the levels, instead of ... Bonus Day 3 content! After adding special attacks, I decided to add damage and enemy ...

The final "escort mission style" I refer to as the Mine Field. The original version of the just ... End of Day 2. In this video, you can see the introduction of different Configurations. In this ... Day 10- Now that I have a "template" to work off, I'm trying to make more complicated ... Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... These past few months I've moved my game to Godot and completely reworked how my game handled multiplayer! This video's ... I'm building a game engine like Unity or Unreal Engine from scratch using Vulkan, Flecs, OpenAL, the Steam SDK, and other ...

6 Months Of Work Just For This Meager Portion Of The Big Cake Called The Youtube Algorithm Link: ...

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Vortex Breakers- DevLog 17
Vortex Breakers- DevLog 11.5
Vortex Breakers- DevLog 20
Vortex Breakers- DevLog 22
Vortex Breakers- DevLog 15
Vortex Breakers- Dev Log 4
Vortex Breakers- DevLog 21
Vortex Breakers- Dev Log 2
Vortex Breakers- Dev Log 10
Adding FRACTURING to my game's physics [Voxel Devlog #28]
How Games Do GOOD Multiplayer | Devlog 17
Spirit Vortex Engine | Devlog 01 | English
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Vortex Breakers- DevLog 17

Vortex Breakers- DevLog 17

https://gravity-pollution-studios.itch.io/ Next idea was an homage to one of the most iconic space shooters of all time, Asteroids.

Vortex Breakers- DevLog 11.5

Vortex Breakers- DevLog 11.5

https://gravity-pollution-studios.itch.io/ Made a quick addition, barely worth a separate log: I added animated wipes to my menus ...

Vortex Breakers- DevLog 20

Vortex Breakers- DevLog 20

https://gravity-pollution-studios.itch.io/ Another "guide your crystal" level. This one I'm referring to as the "obstacle course." This is ...

Vortex Breakers- DevLog 22

Vortex Breakers- DevLog 22

https://gravity-pollution-studios.itch.io/ In this level, you must grab randomly spawning shards from the void while protecting your ...

Vortex Breakers- DevLog 15

Vortex Breakers- DevLog 15

https://gravity-pollution-studios.itch.io/ Next is the level inspired by an old favorite, Space Invaders. But like all the levels, instead of ...

Vortex Breakers- Dev Log 4

Vortex Breakers- Dev Log 4

https://gravity-pollution-studios.itch.io/ Bonus Day 3 content! After adding special attacks, I decided to add damage and enemy ...

Vortex Breakers- DevLog 21

Vortex Breakers- DevLog 21

https://gravity-pollution-studios.itch.io/ The final "escort mission style" I refer to as the Mine Field. The original version of the just ...

Vortex Breakers- Dev Log 2

Vortex Breakers- Dev Log 2

https://gravity-pollution-studios.itch.io/ End of Day 2. In this video, you can see the introduction of different Configurations. In this ...

Vortex Breakers- Dev Log 10

Vortex Breakers- Dev Log 10

https://gravity-pollution-studios.itch.io/ Day 10- Now that I have a "template" to work off, I'm trying to make more complicated ...

Adding FRACTURING to my game's physics [Voxel Devlog #28]

Adding FRACTURING to my game's physics [Voxel Devlog #28]

Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...

How Games Do GOOD Multiplayer | Devlog 17

How Games Do GOOD Multiplayer | Devlog 17

These past few months I've moved my game to Godot and completely reworked how my game handled multiplayer! This video's ...

Spirit Vortex Engine | Devlog 01 | English

Spirit Vortex Engine | Devlog 01 | English

I'm building a game engine like Unity or Unreal Engine from scratch using Vulkan, Flecs, OpenAL, the Steam SDK, and other ...

Survival Shooter Game Release Trailer

Survival Shooter Game Release Trailer

6 Months Of Work Just For This Meager Portion Of The Big Cake Called The Youtube Algorithm Link: ...