Media Summary: Next idea was an homage to one of the most iconic space shooters of all time, Asteroids. Made a quick addition, barely worth a separate log: I added animated wipes to my menus ... Another "guide your crystal" level. This one I'm referring to as the "obstacle course." This is ...
Vortex Breakers Devlog 17 - Detailed Analysis & Overview
Next idea was an homage to one of the most iconic space shooters of all time, Asteroids. Made a quick addition, barely worth a separate log: I added animated wipes to my menus ... Another "guide your crystal" level. This one I'm referring to as the "obstacle course." This is ... In this level, you must grab randomly spawning shards from the void while protecting your ... Next is the level inspired by an old favorite, Space Invaders. But like all the levels, instead of ... Bonus Day 3 content! After adding special attacks, I decided to add damage and enemy ...
The final "escort mission style" I refer to as the Mine Field. The original version of the just ... End of Day 2. In this video, you can see the introduction of different Configurations. In this ... Day 10- Now that I have a "template" to work off, I'm trying to make more complicated ... Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... These past few months I've moved my game to Godot and completely reworked how my game handled multiplayer! This video's ... I'm building a game engine like Unity or Unreal Engine from scratch using Vulkan, Flecs, OpenAL, the Steam SDK, and other ...
6 Months Of Work Just For This Meager Portion Of The Big Cake Called The Youtube Algorithm Link: ...