Media Summary: End of Day 2. In this video, you can see the introduction of different Configurations. In this ... Bonus Day 3 content! After adding special attacks, I decided to add damage and enemy ... Made a quick addition, barely worth a separate
Vortex Breakers Dev Log 10 - Detailed Analysis & Overview
End of Day 2. In this video, you can see the introduction of different Configurations. In this ... Bonus Day 3 content! After adding special attacks, I decided to add damage and enemy ... Made a quick addition, barely worth a separate Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... In this level, you must grab randomly spawning shards from the void while protecting your ... Another "guide your crystal" level. This one I'm referring to as the "obstacle course." This is ...
Next is the level inspired by an old favorite, Space Invaders. But like all the levels, instead of ... Next idea was an homage to one of the most iconic space shooters of all time, Asteroids. The next level was inspired by the classic space shooter Yar's Revenge. There's no actual ... In this game, each Zone is split up into 5 phases (levels). They always go in this sequence: ... Next level is up and running, inspired by the classic retro arcade game Centipede. Like the ...