Media Summary: End of Day 2. In this video, you can see the introduction of different Configurations. In this ... Bonus Day 3 content! After adding special attacks, I decided to add damage and enemy ... Made a quick addition, barely worth a separate
Vortex Breakers Dev Log 1 - Detailed Analysis & Overview
End of Day 2. In this video, you can see the introduction of different Configurations. In this ... Bonus Day 3 content! After adding special attacks, I decided to add damage and enemy ... Made a quick addition, barely worth a separate In this level, you must grab randomly spawning shards from the void while protecting your ... The next level was inspired by the classic space shooter Yar's Revenge. There's no actual ... Next is the level inspired by an old favorite, Space Invaders. But like all the levels, instead of ...
Next idea was an homage to one of the most iconic space shooters of all time, Asteroids. Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... Another "guide your crystal" level. This one I'm referring to as the "obstacle course." This is ... Started working on my menus. All the png file graphics came from a paid asset pack, but all ... Day 10- Now that I have a "template" to work off, I'm trying to make more complicated ... The final "escort mission style" I refer to as the Mine Field. The original version of the just ...