Media Summary: Started working on my menus. All the png file graphics came from a paid asset pack, but all ... Next idea was an homage to one of the most iconic space shooters of all time, Asteroids. Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...
Vortex Breaker Dev Log 11 - Detailed Analysis & Overview
Started working on my menus. All the png file graphics came from a paid asset pack, but all ... Next idea was an homage to one of the most iconic space shooters of all time, Asteroids. Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... The final "escort mission style" I refer to as the Mine Field. The original version of the just ... Day 10- Now that I have a "template" to work off, I'm trying to make more complicated ... Time will tell if I have an item level or skill issue with Sub Rogue Hang out with us live: Join the ...
I'm building a game engine like Unity or Unreal Engine from scratch using Vulkan, Flecs, OpenAL, the Steam SDK, and other ... Enjoyed this video? Join our Discord community for further discussions and stay connected.