Media Summary: End of Day 4. This video show the inclusion of enemy paths. Using the Spline Path function ... Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... In this level, you must grab randomly spawning shards from the void while protecting your ...
Vortex Breakers Dev Log 5 - Detailed Analysis & Overview
End of Day 4. This video show the inclusion of enemy paths. Using the Spline Path function ... Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... In this level, you must grab randomly spawning shards from the void while protecting your ... Next idea was an homage to one of the most iconic space shooters of all time, Asteroids. Day 10- Now that I have a "template" to work off, I'm trying to make more complicated ... The final "escort mission style" I refer to as the Mine Field. The original version of the just ...
Next level is up and running, inspired by the classic retro arcade game Centipede. Like the ... I'm building a game engine like Unity or Unreal Engine from scratch using Vulkan, Flecs, OpenAL, the Steam SDK, and other ... Imagine halo adds a new map right before this releases... My video on the SpeedRunning Scene of