Media Summary: Day 5. First Attempt at a boss character. Seriously, like first boss on any game I've made. Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... Made a quick addition, barely worth a separate

Vortex Breakers Dev Log 6 - Detailed Analysis & Overview

Day 5. First Attempt at a boss character. Seriously, like first boss on any game I've made. Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... Made a quick addition, barely worth a separate In this level, you must grab randomly spawning shards from the void while protecting your ... Another "guide your crystal" level. This one I'm referring to as the "obstacle course." This is ... The next level was inspired by the classic space shooter Yar's Revenge. There's no actual ...

Spent the past few days working on the stat/ability upgrades. And once they were included, ... Next idea was an homage to one of the most iconic space shooters of all time, Asteroids. Next is the level inspired by an old favorite, Space Invaders. But like all the levels, instead of ... Next level is up and running, inspired by the classic retro arcade game Centipede. Like the ... The final "escort mission style" I refer to as the Mine Field. The original version of the just ... Day 10- Now that I have a "template" to work off, I'm trying to make more complicated ...

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Vortex Breakers- Dev Log 6
Vortex Breakers- Dev Log 7
Adding FRACTURING to my game's physics [Voxel Devlog #28]
Vortex Breakers- DevLog 11.5
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Vortex Breakers- Dev Log 6

Vortex Breakers- Dev Log 6

https://gravity-pollution-studios.itch.io/ Day 5. First Attempt at a boss character. Seriously, like first boss on any game I've made.

Vortex Breakers- Dev Log 7

Vortex Breakers- Dev Log 7

https://gravity-pollution-studios.itch.io/ Day

Adding FRACTURING to my game's physics [Voxel Devlog #28]

Adding FRACTURING to my game's physics [Voxel Devlog #28]

Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...

Vortex Breakers- DevLog 11.5

Vortex Breakers- DevLog 11.5

https://gravity-pollution-studios.itch.io/ Made a quick addition, barely worth a separate

Vortex Breakers- DevLog 22

Vortex Breakers- DevLog 22

https://gravity-pollution-studios.itch.io/ In this level, you must grab randomly spawning shards from the void while protecting your ...

Vortex Breakers- DevLog 20

Vortex Breakers- DevLog 20

https://gravity-pollution-studios.itch.io/ Another "guide your crystal" level. This one I'm referring to as the "obstacle course." This is ...

Vortex Breakers- DevLog 14

Vortex Breakers- DevLog 14

https://gravity-pollution-studios.itch.io/ The next level was inspired by the classic space shooter Yar's Revenge. There's no actual ...

Vortex Breakers- DevLog 12

Vortex Breakers- DevLog 12

https://gravity-pollution-studios.itch.io/ Spent the past few days working on the stat/ability upgrades. And once they were included, ...

Vortex Breakers- DevLog 17

Vortex Breakers- DevLog 17

https://gravity-pollution-studios.itch.io/ Next idea was an homage to one of the most iconic space shooters of all time, Asteroids.

Vortex Breakers- DevLog 15

Vortex Breakers- DevLog 15

https://gravity-pollution-studios.itch.io/ Next is the level inspired by an old favorite, Space Invaders. But like all the levels, instead of ...

Vortex Breakers- DevLog16

Vortex Breakers- DevLog16

https://gravity-pollution-studios.itch.io/ Next level is up and running, inspired by the classic retro arcade game Centipede. Like the ...

Vortex Breakers- DevLog 21

Vortex Breakers- DevLog 21

https://gravity-pollution-studios.itch.io/ The final "escort mission style" I refer to as the Mine Field. The original version of the just ...

Vortex Breakers- Dev Log 10

Vortex Breakers- Dev Log 10

https://gravity-pollution-studios.itch.io/ Day 10- Now that I have a "template" to work off, I'm trying to make more complicated ...