Media Summary: Day 5. First Attempt at a boss character. Seriously, like first boss on any game I've made. Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... Made a quick addition, barely worth a separate
Vortex Breakers Dev Log 6 - Detailed Analysis & Overview
Day 5. First Attempt at a boss character. Seriously, like first boss on any game I've made. Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... Made a quick addition, barely worth a separate In this level, you must grab randomly spawning shards from the void while protecting your ... Another "guide your crystal" level. This one I'm referring to as the "obstacle course." This is ... The next level was inspired by the classic space shooter Yar's Revenge. There's no actual ...
Spent the past few days working on the stat/ability upgrades. And once they were included, ... Next idea was an homage to one of the most iconic space shooters of all time, Asteroids. Next is the level inspired by an old favorite, Space Invaders. But like all the levels, instead of ... Next level is up and running, inspired by the classic retro arcade game Centipede. Like the ... The final "escort mission style" I refer to as the Mine Field. The original version of the just ... Day 10- Now that I have a "template" to work off, I'm trying to make more complicated ...