Media Summary: Here we set up the needed actors that cause our bots to patrol back and forth in their particular zones in the level. We are now ready for our bots to be added into the level. In this video, we test that behavior out. Here we control how the bots will shoot and the timers involved in when they check for player visibility.

Udk Tutorial Part 162 Top - Detailed Analysis & Overview

Here we set up the needed actors that cause our bots to patrol back and forth in their particular zones in the level. We are now ready for our bots to be added into the level. In this video, we test that behavior out. Here we control how the bots will shoot and the timers involved in when they check for player visibility. Out make it larger and larger and actually we can do it that way it's not necessarily the Once the block has been moved and the puzzle has been solved, we send the control of the camera back to the player. We now set up the resetting of our block sequence to place the camera back on the player at the beginning of the game.

While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior. The pillar traps are columns of stone that pop up and injure the player. In this video, we set up their behavior. In this video we set up the goal area for the game and the Kismet architecture to control what happens when the player reaches it.

Photo Gallery

UDK Tutorial Part 162: Top-Down-Bot Origins and Destinations
UDK Tutorial Part 163: Top-Down- Spawning Bots
UDK Tutorial Part 160: Top-down-Bot Moving Behavior
UDK Tutorial Part 164: Top-Down-Bot Firing Behavior
UDK Tutorial 2 - Builder Brushes
UDK Tutorial Part 166: Top-Down-Crushing Blocks
UDK Tutorial Part 158: Top-Down- Reset The Camera
UDK Tutorial Part 155: Top-Down- Initial Conditions
UDK Tutorial Part 154: Top-Down-Camera and UI Setup
UDK Tutorial Part 159: Top-Down- Pillar Traps
UDK Tutorial Advanced Game Development Series # 6 Physics and Kactors
UDK Tutorial Part 153: Top-Down- Initial Set up
View Detailed Profile
UDK Tutorial Part 162: Top-Down-Bot Origins and Destinations

UDK Tutorial Part 162: Top-Down-Bot Origins and Destinations

Here we set up the needed actors that cause our bots to patrol back and forth in their particular zones in the level.

UDK Tutorial Part 163: Top-Down- Spawning Bots

UDK Tutorial Part 163: Top-Down- Spawning Bots

We are now ready for our bots to be added into the level. In this video, we test that behavior out.

UDK Tutorial Part 160: Top-down-Bot Moving Behavior

UDK Tutorial Part 160: Top-down-Bot Moving Behavior

The first

UDK Tutorial Part 164: Top-Down-Bot Firing Behavior

UDK Tutorial Part 164: Top-Down-Bot Firing Behavior

Here we control how the bots will shoot and the timers involved in when they check for player visibility.

UDK Tutorial 2 - Builder Brushes

UDK Tutorial 2 - Builder Brushes

Out make it larger and larger and actually we can do it that way it's not necessarily the

UDK Tutorial Part 166: Top-Down-Crushing Blocks

UDK Tutorial Part 166: Top-Down-Crushing Blocks

The crushing blocks are the final

UDK Tutorial Part 158: Top-Down- Reset The Camera

UDK Tutorial Part 158: Top-Down- Reset The Camera

Once the block has been moved and the puzzle has been solved, we send the control of the camera back to the player.

UDK Tutorial Part 155: Top-Down- Initial Conditions

UDK Tutorial Part 155: Top-Down- Initial Conditions

We now set up the resetting of our block sequence to place the camera back on the player at the beginning of the game.

UDK Tutorial Part 154: Top-Down-Camera and UI Setup

UDK Tutorial Part 154: Top-Down-Camera and UI Setup

While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior.

UDK Tutorial Part 159: Top-Down- Pillar Traps

UDK Tutorial Part 159: Top-Down- Pillar Traps

The pillar traps are columns of stone that pop up and injure the player. In this video, we set up their behavior.

UDK Tutorial Advanced Game Development Series # 6 Physics and Kactors

UDK Tutorial Advanced Game Development Series # 6 Physics and Kactors

Part

UDK Tutorial Part 153: Top-Down- Initial Set up

UDK Tutorial Part 153: Top-Down- Initial Set up

While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior.

UDK Tutorial Part 152: Top-Down- Goal

UDK Tutorial Part 152: Top-Down- Goal

In this video we set up the goal area for the game and the Kismet architecture to control what happens when the player reaches it.