Media Summary: We now set up the resetting of our block sequence to place the camera back on the player at the beginning of the game. In this video we set up the appropriate moving events that will take place when the player interacts with the block UI. While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior.
Udk Tutorial Part 155 Top - Detailed Analysis & Overview
We now set up the resetting of our block sequence to place the camera back on the player at the beginning of the game. In this video we set up the appropriate moving events that will take place when the player interacts with the block UI. While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior. Once the block has been moved and the puzzle has been solved, we send the control of the camera back to the player. Once the player has picked up all three of the keys, we need to have a system in place that activates the ability to successfully ... The pillar traps are columns of stone that pop up and injure the player. In this video, we set up their behavior.
NOTE: This was made with Nov. 2010 version of