Media Summary: Once the block has been moved and the puzzle has been solved, we send the control of the camera back to the player. The pillar traps are columns of stone that pop up and injure the player. In this video, we set up their behavior. In this video we set up the appropriate moving events that will take place when the player interacts with the block UI.
Udk Tutorial Part 158 Top - Detailed Analysis & Overview
Once the block has been moved and the puzzle has been solved, we send the control of the camera back to the player. The pillar traps are columns of stone that pop up and injure the player. In this video, we set up their behavior. In this video we set up the appropriate moving events that will take place when the player interacts with the block UI. We now set up the resetting of our block sequence to place the camera back on the player at the beginning of the game. As the block moves, we are updating its status, which allows us to control where it can and cannot go. While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior.