Media Summary: As the block moves, we are updating its status, which allows us to control where it can and cannot go. We now set up the resetting of our block sequence to place the camera back on the player at the beginning of the game. In this video we set up the appropriate moving events that will take place when the player interacts with the block UI.

Udk Tutorial Part 157 Top - Detailed Analysis & Overview

As the block moves, we are updating its status, which allows us to control where it can and cannot go. We now set up the resetting of our block sequence to place the camera back on the player at the beginning of the game. In this video we set up the appropriate moving events that will take place when the player interacts with the block UI. Once the block has been moved and the puzzle has been solved, we send the control of the camera back to the player. Once the player has picked up all three of the keys, we need to have a system in place that activates the ability to successfully ... While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior.

In this video we set up the goal area for the game and the Kismet architecture to control what happens when the player reaches it. Over the next series of videos, we will be creating a simple We are now ready for our bots to be added into the level. In this video, we test that behavior out. Here we set up the needed actors that cause our bots to patrol back and forth in their particular zones in the level. Here we set up the necessary Kismet sequences to keep track of when the player comes into contact with the key pickups during ...

Photo Gallery

UDK Tutorial Part 157: Top-Down- Set Move Status
UDK Tutorial Part 155: Top-Down- Initial Conditions
UDK Tutorial Part 156: Top-Down- Moving Events
UDK Tutorial Part 158: Top-Down- Reset The Camera
UDK Tutorial Part 151: Top-Down- Key Pickup Complete
UDK Tutorial Part 153: Top-Down- Initial Set up
UDK Tutorial Part 152: Top-Down- Goal
UDK Tutorial Part 154: Top-Down-Camera and UI Setup
UDK Tutorial Part 142: Top-Down- Game Intro
UDK Tutorial Part 163: Top-Down- Spawning Bots
UDK Tutorial Part 162: Top-Down-Bot Origins and Destinations
UDK Tutorial Part 150: Key Touch Events
View Detailed Profile
UDK Tutorial Part 157: Top-Down- Set Move Status

UDK Tutorial Part 157: Top-Down- Set Move Status

As the block moves, we are updating its status, which allows us to control where it can and cannot go.

UDK Tutorial Part 155: Top-Down- Initial Conditions

UDK Tutorial Part 155: Top-Down- Initial Conditions

We now set up the resetting of our block sequence to place the camera back on the player at the beginning of the game.

UDK Tutorial Part 156: Top-Down- Moving Events

UDK Tutorial Part 156: Top-Down- Moving Events

In this video we set up the appropriate moving events that will take place when the player interacts with the block UI.

UDK Tutorial Part 158: Top-Down- Reset The Camera

UDK Tutorial Part 158: Top-Down- Reset The Camera

Once the block has been moved and the puzzle has been solved, we send the control of the camera back to the player.

UDK Tutorial Part 151: Top-Down- Key Pickup Complete

UDK Tutorial Part 151: Top-Down- Key Pickup Complete

Once the player has picked up all three of the keys, we need to have a system in place that activates the ability to successfully ...

UDK Tutorial Part 153: Top-Down- Initial Set up

UDK Tutorial Part 153: Top-Down- Initial Set up

While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior.

UDK Tutorial Part 152: Top-Down- Goal

UDK Tutorial Part 152: Top-Down- Goal

In this video we set up the goal area for the game and the Kismet architecture to control what happens when the player reaches it.

UDK Tutorial Part 154: Top-Down-Camera and UI Setup

UDK Tutorial Part 154: Top-Down-Camera and UI Setup

While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior.

UDK Tutorial Part 142: Top-Down- Game Intro

UDK Tutorial Part 142: Top-Down- Game Intro

Over the next series of videos, we will be creating a simple

UDK Tutorial Part 163: Top-Down- Spawning Bots

UDK Tutorial Part 163: Top-Down- Spawning Bots

We are now ready for our bots to be added into the level. In this video, we test that behavior out.

UDK Tutorial Part 162: Top-Down-Bot Origins and Destinations

UDK Tutorial Part 162: Top-Down-Bot Origins and Destinations

Here we set up the needed actors that cause our bots to patrol back and forth in their particular zones in the level.

UDK Tutorial Part 150: Key Touch Events

UDK Tutorial Part 150: Key Touch Events

Here we set up the necessary Kismet sequences to keep track of when the player comes into contact with the key pickups during ...

Setting Up UDK UnrealScript Project With Visual Studio 2010 -- Part 2

Setting Up UDK UnrealScript Project With Visual Studio 2010 -- Part 2

Part