Media Summary: A look at the implementation of collection classes in the In this part we look at file systems and I/O, which is a bit more complicated than you should maybe expect. Looks at the implementation of the console server, which handles communication between the

Stingray Engine Code Walkthrough 3 - Detailed Analysis & Overview

A look at the implementation of collection classes in the In this part we look at file systems and I/O, which is a bit more complicated than you should maybe expect. Looks at the implementation of the console server, which handles communication between the This talk presents the Story system - our cutscene animation system and the In this entry we look at how configuration data (JSON files) is used and parsed in the In this talk we look at how resources are loaded and unloaded in the

This talk discusses why we choose to add a scripting language to the In this talk we go through the visual scripting system in the In this talk we look at the diagnostic system -- error logging and profiling. In this talk we look at the threading system: performance, job system, thread safety, etc. In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.

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Stingray Engine Code Walkthrough #3: Collection classes
Stingray Engine Code Walkthrough: #2 Memory
Stingray Engine Code Walkthrough: #5 File system
Stingray Engine Code Walkthrough: #16 Physics
Stingray Engine Code Walkthrough: #4 Console server
Stingray Engine Code Walkthrough #23: Story & UI
Stingray Engine Code Walkthrough: #6 Configuration data
Stingray Engine Code Walkthrough: #8 Loading data
Stingray Engine Code Walkthrough #21: Lua
Stingray Engine Code Walkthrough: #19 Flow
Stingray Engine Code Walkthrough: #9 Diagnostics
Stingray Engine Code Walkthrough: #10 Threading
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Stingray Engine Code Walkthrough #3: Collection classes

Stingray Engine Code Walkthrough #3: Collection classes

A look at the implementation of collection classes in the

Stingray Engine Code Walkthrough: #2 Memory

Stingray Engine Code Walkthrough: #2 Memory

Second part of

Stingray Engine Code Walkthrough: #5 File system

Stingray Engine Code Walkthrough: #5 File system

In this part we look at file systems and I/O, which is a bit more complicated than you should maybe expect.

Stingray Engine Code Walkthrough: #16 Physics

Stingray Engine Code Walkthrough: #16 Physics

In this part we look at how

Stingray Engine Code Walkthrough: #4 Console server

Stingray Engine Code Walkthrough: #4 Console server

Looks at the implementation of the console server, which handles communication between the

Stingray Engine Code Walkthrough #23: Story & UI

Stingray Engine Code Walkthrough #23: Story & UI

This talk presents the Story system - our cutscene animation system and the

Stingray Engine Code Walkthrough: #6 Configuration data

Stingray Engine Code Walkthrough: #6 Configuration data

In this entry we look at how configuration data (JSON files) is used and parsed in the

Stingray Engine Code Walkthrough: #8 Loading data

Stingray Engine Code Walkthrough: #8 Loading data

In this talk we look at how resources are loaded and unloaded in the

Stingray Engine Code Walkthrough #21: Lua

Stingray Engine Code Walkthrough #21: Lua

This talk discusses why we choose to add a scripting language to the

Stingray Engine Code Walkthrough: #19 Flow

Stingray Engine Code Walkthrough: #19 Flow

In this talk we go through the visual scripting system in the

Stingray Engine Code Walkthrough: #9 Diagnostics

Stingray Engine Code Walkthrough: #9 Diagnostics

In this talk we look at the diagnostic system -- error logging and profiling.

Stingray Engine Code Walkthrough: #10 Threading

Stingray Engine Code Walkthrough: #10 Threading

In this talk we look at the threading system: performance, job system, thread safety, etc.

Stingray Engine Code Walkthrough: #18 Entities

Stingray Engine Code Walkthrough: #18 Entities

In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.