Media Summary: A look at the implementation of collection classes in the In this part we look at file systems and I/O, which is a bit more complicated than you should maybe expect. Looks at the implementation of the console server, which handles communication between the
Stingray Engine Code Walkthrough 3 - Detailed Analysis & Overview
A look at the implementation of collection classes in the In this part we look at file systems and I/O, which is a bit more complicated than you should maybe expect. Looks at the implementation of the console server, which handles communication between the This talk presents the Story system - our cutscene animation system and the In this entry we look at how configuration data (JSON files) is used and parsed in the In this talk we look at how resources are loaded and unloaded in the
This talk discusses why we choose to add a scripting language to the In this talk we go through the visual scripting system in the In this talk we look at the diagnostic system -- error logging and profiling. In this talk we look at the threading system: performance, job system, thread safety, etc. In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.