Media Summary: In this part we look at file systems and I/O, which is a bit more complicated than you should maybe expect. In this entry we look at how configuration data (JSON files) is used and parsed in the In this talk we go through some questions that have been submitted by people watching this talk series.

Stingray Engine Code Walkthrough 5 - Detailed Analysis & Overview

In this part we look at file systems and I/O, which is a bit more complicated than you should maybe expect. In this entry we look at how configuration data (JSON files) is used and parsed in the In this talk we go through some questions that have been submitted by people watching this talk series. This session goes through the details of how we compile data from source formats to binary resources. Looks at the implementation of the console server, which handles communication between the In this talk we look at how resources are loaded and unloaded in the

In this talk we look at the plugin system, which allows the A look at the implementation of collection classes in the In this part we go through the animation system, from low level compression up to animation blending and state mahcines. In this talk we look at the diagnostic system -- error logging and profiling. This talk discusses why we choose to add a scripting language to the

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Stingray Engine Code Walkthrough: #5 File system
Stingray Engine Code Walkthrough: #6 Configuration data
Stingray Engine Code Walkthrough: Q&A
Stingray Engine Code Walkthrough: #7 Data compiling
Stingray Engine Code Walkthrough: #4 Console server
Stingray Engine Code Walkthrough: #8 Loading data
Stingray Engine Code Walkthrough: #20 Plugins
Stingray Engine Code Walkthrough: #2 Memory
Stingray Engine Code Walkthrough #3: Collection classes
Stingray Engine Code Walkthrough: #1 Overview
Stingray Engine Code Walkthrough: #14 Animation
Stingray Engine Code Walkthrough: #9 Diagnostics
View Detailed Profile
Stingray Engine Code Walkthrough: #5 File system

Stingray Engine Code Walkthrough: #5 File system

In this part we look at file systems and I/O, which is a bit more complicated than you should maybe expect.

Stingray Engine Code Walkthrough: #6 Configuration data

Stingray Engine Code Walkthrough: #6 Configuration data

In this entry we look at how configuration data (JSON files) is used and parsed in the

Stingray Engine Code Walkthrough: Q&A

Stingray Engine Code Walkthrough: Q&A

In this talk we go through some questions that have been submitted by people watching this talk series.

Stingray Engine Code Walkthrough: #7 Data compiling

Stingray Engine Code Walkthrough: #7 Data compiling

This session goes through the details of how we compile data from source formats to binary resources.

Stingray Engine Code Walkthrough: #4 Console server

Stingray Engine Code Walkthrough: #4 Console server

Looks at the implementation of the console server, which handles communication between the

Stingray Engine Code Walkthrough: #8 Loading data

Stingray Engine Code Walkthrough: #8 Loading data

In this talk we look at how resources are loaded and unloaded in the

Stingray Engine Code Walkthrough: #20 Plugins

Stingray Engine Code Walkthrough: #20 Plugins

In this talk we look at the plugin system, which allows the

Stingray Engine Code Walkthrough: #2 Memory

Stingray Engine Code Walkthrough: #2 Memory

Second part of

Stingray Engine Code Walkthrough #3: Collection classes

Stingray Engine Code Walkthrough #3: Collection classes

A look at the implementation of collection classes in the

Stingray Engine Code Walkthrough: #1 Overview

Stingray Engine Code Walkthrough: #1 Overview

First part of the

Stingray Engine Code Walkthrough: #14 Animation

Stingray Engine Code Walkthrough: #14 Animation

In this part we go through the animation system, from low level compression up to animation blending and state mahcines.

Stingray Engine Code Walkthrough: #9 Diagnostics

Stingray Engine Code Walkthrough: #9 Diagnostics

In this talk we look at the diagnostic system -- error logging and profiling.

Stingray Engine Code Walkthrough #21: Lua

Stingray Engine Code Walkthrough #21: Lua

This talk discusses why we choose to add a scripting language to the