Media Summary: In this part we look at file systems and I/O, which is a bit more complicated than you should maybe expect. In this entry we look at how configuration data (JSON files) is used and parsed in the In this talk we go through some questions that have been submitted by people watching this talk series.
Stingray Engine Code Walkthrough 5 - Detailed Analysis & Overview
In this part we look at file systems and I/O, which is a bit more complicated than you should maybe expect. In this entry we look at how configuration data (JSON files) is used and parsed in the In this talk we go through some questions that have been submitted by people watching this talk series. This session goes through the details of how we compile data from source formats to binary resources. Looks at the implementation of the console server, which handles communication between the In this talk we look at how resources are loaded and unloaded in the
In this talk we look at the plugin system, which allows the A look at the implementation of collection classes in the In this part we go through the animation system, from low level compression up to animation blending and state mahcines. In this talk we look at the diagnostic system -- error logging and profiling. This talk discusses why we choose to add a scripting language to the