Media Summary: This talk discusses why we choose to add a scripting language to the In this talk we look at the plugin system, which allows the This talk presents the Story system - our cutscene animation system and the
Stingray Engine Code Walkthrough 21 - Detailed Analysis & Overview
This talk discusses why we choose to add a scripting language to the In this talk we look at the plugin system, which allows the This talk presents the Story system - our cutscene animation system and the This session goes through the details of how we compile data from source formats to binary resources. In this part we look at the math operations in In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.
In this part we look at high level objects: Units, Levels and Worlds. What they contain and how they get updated. In this part we go through the animation system, from low level compression up to animation blending and state mahcines. In this talk we look at how resources are loaded and unloaded in the In this talk we look at the threading system: performance, job system, thread safety, etc.