Media Summary: This talk discusses why we choose to add a scripting language to the In this talk we look at the plugin system, which allows the This talk presents the Story system - our cutscene animation system and the

Stingray Engine Code Walkthrough 21 - Detailed Analysis & Overview

This talk discusses why we choose to add a scripting language to the In this talk we look at the plugin system, which allows the This talk presents the Story system - our cutscene animation system and the This session goes through the details of how we compile data from source formats to binary resources. In this part we look at the math operations in In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.

In this part we look at high level objects: Units, Levels and Worlds. What they contain and how they get updated. In this part we go through the animation system, from low level compression up to animation blending and state mahcines. In this talk we look at how resources are loaded and unloaded in the In this talk we look at the threading system: performance, job system, thread safety, etc.

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Stingray Engine Code Walkthrough #21: Lua
Stingray Engine Code Walkthrough #22: Particles
Stingray Engine Code Walkthrough: #20 Plugins
Stingray Engine Code Walkthrough #23: Story & UI
Stingray Engine Code Walkthrough: #7 Data compiling
Stingray Engine Code Walkthrough: #12 Math
Stingray Engine Code Walkthrough: #18 Entities
Stingray Engine Code Walkthrough: #1 Overview
Stingray Engine Code Walkthrough: #17 Worlds, Levels & Units
Stingray Engine Code Walkthrough: #14 Animation
Stingray Engine Code Walkthrough: #24 Multiplayer
Stingray Engine Code Walkthrough: #8 Loading data
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Stingray Engine Code Walkthrough #21: Lua

Stingray Engine Code Walkthrough #21: Lua

This talk discusses why we choose to add a scripting language to the

Stingray Engine Code Walkthrough #22: Particles

Stingray Engine Code Walkthrough #22: Particles

This talk presents the

Stingray Engine Code Walkthrough: #20 Plugins

Stingray Engine Code Walkthrough: #20 Plugins

In this talk we look at the plugin system, which allows the

Stingray Engine Code Walkthrough #23: Story & UI

Stingray Engine Code Walkthrough #23: Story & UI

This talk presents the Story system - our cutscene animation system and the

Stingray Engine Code Walkthrough: #7 Data compiling

Stingray Engine Code Walkthrough: #7 Data compiling

This session goes through the details of how we compile data from source formats to binary resources.

Stingray Engine Code Walkthrough: #12 Math

Stingray Engine Code Walkthrough: #12 Math

In this part we look at the math operations in

Stingray Engine Code Walkthrough: #18 Entities

Stingray Engine Code Walkthrough: #18 Entities

In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.

Stingray Engine Code Walkthrough: #1 Overview

Stingray Engine Code Walkthrough: #1 Overview

First part of the

Stingray Engine Code Walkthrough: #17 Worlds, Levels & Units

Stingray Engine Code Walkthrough: #17 Worlds, Levels & Units

In this part we look at high level objects: Units, Levels and Worlds. What they contain and how they get updated.

Stingray Engine Code Walkthrough: #14 Animation

Stingray Engine Code Walkthrough: #14 Animation

In this part we go through the animation system, from low level compression up to animation blending and state mahcines.

Stingray Engine Code Walkthrough: #24 Multiplayer

Stingray Engine Code Walkthrough: #24 Multiplayer

This talk goes through the

Stingray Engine Code Walkthrough: #8 Loading data

Stingray Engine Code Walkthrough: #8 Loading data

In this talk we look at how resources are loaded and unloaded in the

Stingray Engine Code Walkthrough: #10 Threading

Stingray Engine Code Walkthrough: #10 Threading

In this talk we look at the threading system: performance, job system, thread safety, etc.