Media Summary: This talk presents the Story system - our cutscene animation system and the In this part we look at the entity system which is currently under development and planned to eventually replace the unit system. A look at the implementation of collection classes in the
Stingray Engine Code Walkthrough 23 - Detailed Analysis & Overview
This talk presents the Story system - our cutscene animation system and the In this part we look at the entity system which is currently under development and planned to eventually replace the unit system. A look at the implementation of collection classes in the Looks at the implementation of the console server, which handles communication between the This talk discusses why we choose to add a scripting language to the In this part we look at the math operations in
In this part we go through the animation system, from low In this part we look at the input system. How input from keyboards, mice, gamepads, pens, etc are handled in the