Media Summary: This talk presents the Story system - our cutscene animation system and the In this part we look at the entity system which is currently under development and planned to eventually replace the unit system. A look at the implementation of collection classes in the

Stingray Engine Code Walkthrough 23 - Detailed Analysis & Overview

This talk presents the Story system - our cutscene animation system and the In this part we look at the entity system which is currently under development and planned to eventually replace the unit system. A look at the implementation of collection classes in the Looks at the implementation of the console server, which handles communication between the This talk discusses why we choose to add a scripting language to the In this part we look at the math operations in

In this part we go through the animation system, from low In this part we look at the input system. How input from keyboards, mice, gamepads, pens, etc are handled in the

Photo Gallery

Stingray Engine Code Walkthrough #23: Story & UI
Stingray Engine Code Walkthrough #22: Particles
Stingray Engine Code Walkthrough: #18 Entities
Stingray Engine Code Walkthrough: #24 Multiplayer
Stingray Engine Code Walkthrough #3: Collection classes
Stingray Engine Code Walkthrough: #4 Console server
Stingray Engine Code Walkthrough: #1 Overview
Stingray Engine Code Walkthrough: #17 Worlds, Levels & Units
Stingray Engine Code Walkthrough #21: Lua
Stingray Engine Code Walkthrough: #16 Physics
Stingray Engine Code Walkthrough: #12 Math
Stingray Engine Code Walkthrough: #14 Animation
View Detailed Profile
Stingray Engine Code Walkthrough #23: Story & UI

Stingray Engine Code Walkthrough #23: Story & UI

This talk presents the Story system - our cutscene animation system and the

Stingray Engine Code Walkthrough #22: Particles

Stingray Engine Code Walkthrough #22: Particles

This talk presents the

Stingray Engine Code Walkthrough: #18 Entities

Stingray Engine Code Walkthrough: #18 Entities

In this part we look at the entity system which is currently under development and planned to eventually replace the unit system.

Stingray Engine Code Walkthrough: #24 Multiplayer

Stingray Engine Code Walkthrough: #24 Multiplayer

This talk goes through the

Stingray Engine Code Walkthrough #3: Collection classes

Stingray Engine Code Walkthrough #3: Collection classes

A look at the implementation of collection classes in the

Stingray Engine Code Walkthrough: #4 Console server

Stingray Engine Code Walkthrough: #4 Console server

Looks at the implementation of the console server, which handles communication between the

Stingray Engine Code Walkthrough: #1 Overview

Stingray Engine Code Walkthrough: #1 Overview

First part of the

Stingray Engine Code Walkthrough: #17 Worlds, Levels & Units

Stingray Engine Code Walkthrough: #17 Worlds, Levels & Units

In this part we look at high

Stingray Engine Code Walkthrough #21: Lua

Stingray Engine Code Walkthrough #21: Lua

This talk discusses why we choose to add a scripting language to the

Stingray Engine Code Walkthrough: #16 Physics

Stingray Engine Code Walkthrough: #16 Physics

In this part we look at how

Stingray Engine Code Walkthrough: #12 Math

Stingray Engine Code Walkthrough: #12 Math

In this part we look at the math operations in

Stingray Engine Code Walkthrough: #14 Animation

Stingray Engine Code Walkthrough: #14 Animation

In this part we go through the animation system, from low

Stingray Engine Code Walkthrough: #15 Input

Stingray Engine Code Walkthrough: #15 Input

In this part we look at the input system. How input from keyboards, mice, gamepads, pens, etc are handled in the