Media Summary: Shows how to use collisions instead of triggers. Also shows an alternate way to handle triggers for more precise hit points. Shows how to create user triggers to activate a sound effect when the sword is swung. Shows how to set up code to play the attack animation and capture collisions and triggers from your animation.
Smooth Moves Tutorial 10 Colliders - Detailed Analysis & Overview
Shows how to use collisions instead of triggers. Also shows an alternate way to handle triggers for more precise hit points. Shows how to create user triggers to activate a sound effect when the sword is swung. Shows how to set up code to play the attack animation and capture collisions and triggers from your animation. In this video you will learn how to use the 2D ColliderGen package with Shows different camera settings, adds movement to the knight, creates a hit animation, and adds sound to hitting the target. Part 1 ... Shows different camera settings, adds movement to the knight, creates a hit animation, and adds sound to hitting the target. Part 2 ...
Quick introduction on creating an atlas from your textures. An atlas for the arena and a target practice dummy is created. Simple scripting to blend between the stand and walk animations. Shows different camera settings, adds movement to the knight, creates a hit animation, and adds sound to hitting the target. Part 3 ... Shows how to set up texture mixing so that the knight will blink randomly. Create a sprite game object that you can use in your game for background, props, or other characters. This Creates an attack animation that will be played on top of the stand and walk animations.