Media Summary: Shows how to create user triggers to activate a sound effect when the sword is swung. Shows how to swap out materials at runtime to easily create new looks for your character. Shows how to use collisions instead of triggers. Also shows an alternate way to handle triggers for more precise hit points.
Smooth Moves Tutorial 13 Mixing - Detailed Analysis & Overview
Shows how to create user triggers to activate a sound effect when the sword is swung. Shows how to swap out materials at runtime to easily create new looks for your character. Shows how to use collisions instead of triggers. Also shows an alternate way to handle triggers for more precise hit points. These are all the short and kind of humorous Shows how to set up code to play the attack animation and capture collisions and triggers from your animation.