Media Summary: Shows how to use collisions instead of triggers. Also shows an alternate way to handle triggers for more Shows how to create user triggers to activate a sound effect when the sword is swung. Shows different camera settings, adds movement to the knight, creates a hit animation, and adds sound to hitting the target. Part 1 ...
Smooth Moves Tutorial 17 Precise - Detailed Analysis & Overview
Shows how to use collisions instead of triggers. Also shows an alternate way to handle triggers for more Shows how to create user triggers to activate a sound effect when the sword is swung. Shows different camera settings, adds movement to the knight, creates a hit animation, and adds sound to hitting the target. Part 1 ... Simple scripting to blend between the stand and walk animations. Shows how to set up mixing in the attack animation so that it can play on top of the stand or walk animations. Shows how to script ... Shows different camera settings, adds movement to the knight, creates a hit animation, and adds sound to hitting the target. Part 2 ...
Shows how to swap out materials at runtime to easily create new looks for your character. Shows different camera settings, adds movement to the knight, creates a hit animation, and adds sound to hitting the target. Part 3 ... Quick introduction on creating an atlas from your textures. An atlas for the arena and a target practice dummy is created. Sets up a collider to appear when the sword is in motion. Shows how to keyframe textures to change at certain points in an animation. Specifically, this Creates an attack animation that will be played on top of the stand and walk animations.