Media Summary: Shows how to use collisions instead of triggers. Also shows an alternate way to handle triggers for more Shows how to create user triggers to activate a sound effect when the sword is swung. Shows different camera settings, adds movement to the knight, creates a hit animation, and adds sound to hitting the target. Part 1 ...

Smooth Moves Tutorial 17 Precise - Detailed Analysis & Overview

Shows how to use collisions instead of triggers. Also shows an alternate way to handle triggers for more Shows how to create user triggers to activate a sound effect when the sword is swung. Shows different camera settings, adds movement to the knight, creates a hit animation, and adds sound to hitting the target. Part 1 ... Simple scripting to blend between the stand and walk animations. Shows how to set up mixing in the attack animation so that it can play on top of the stand or walk animations. Shows how to script ... Shows different camera settings, adds movement to the knight, creates a hit animation, and adds sound to hitting the target. Part 2 ...

Shows how to swap out materials at runtime to easily create new looks for your character. Shows different camera settings, adds movement to the knight, creates a hit animation, and adds sound to hitting the target. Part 3 ... Quick introduction on creating an atlas from your textures. An atlas for the arena and a target practice dummy is created. Sets up a collider to appear when the sword is in motion. Shows how to keyframe textures to change at certain points in an animation. Specifically, this Creates an attack animation that will be played on top of the stand and walk animations.

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Smooth Moves Tutorial 17 Precise Collisions.mp4
Smooth Moves Tutorial 12 User Triggers
Smooth Moves Tutorial 16 Other Settings part 1
Smooth Moves Tutorial 06 Stand Walk Scripting
Smooth Moves Tutorial 08 Mixing Transforms
Smooth Moves Tutorial 16 Other Settings part 2
Smooth Moves Tutorial 14 Swapping Materials
Smooth Moves Tutorial 05 Walk Animation
Smooth Moves Tutorial 16 Other Settings part 3
Smooth Moves Tutorial 02 Texture Atlases
Smooth Moves Tutorial 10 Colliders
Smooth Moves Tutorial 09 Switching Textures
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Smooth Moves Tutorial 17 Precise Collisions.mp4

Smooth Moves Tutorial 17 Precise Collisions.mp4

Shows how to use collisions instead of triggers. Also shows an alternate way to handle triggers for more

Smooth Moves Tutorial 12 User Triggers

Smooth Moves Tutorial 12 User Triggers

Shows how to create user triggers to activate a sound effect when the sword is swung.

Smooth Moves Tutorial 16 Other Settings part 1

Smooth Moves Tutorial 16 Other Settings part 1

Shows different camera settings, adds movement to the knight, creates a hit animation, and adds sound to hitting the target. Part 1 ...

Smooth Moves Tutorial 06 Stand Walk Scripting

Smooth Moves Tutorial 06 Stand Walk Scripting

Simple scripting to blend between the stand and walk animations.

Smooth Moves Tutorial 08 Mixing Transforms

Smooth Moves Tutorial 08 Mixing Transforms

Shows how to set up mixing in the attack animation so that it can play on top of the stand or walk animations. Shows how to script ...

Smooth Moves Tutorial 16 Other Settings part 2

Smooth Moves Tutorial 16 Other Settings part 2

Shows different camera settings, adds movement to the knight, creates a hit animation, and adds sound to hitting the target. Part 2 ...

Smooth Moves Tutorial 14 Swapping Materials

Smooth Moves Tutorial 14 Swapping Materials

Shows how to swap out materials at runtime to easily create new looks for your character.

Smooth Moves Tutorial 05 Walk Animation

Smooth Moves Tutorial 05 Walk Animation

Create a walk animation for the knight.

Smooth Moves Tutorial 16 Other Settings part 3

Smooth Moves Tutorial 16 Other Settings part 3

Shows different camera settings, adds movement to the knight, creates a hit animation, and adds sound to hitting the target. Part 3 ...

Smooth Moves Tutorial 02 Texture Atlases

Smooth Moves Tutorial 02 Texture Atlases

Quick introduction on creating an atlas from your textures. An atlas for the arena and a target practice dummy is created.

Smooth Moves Tutorial 10 Colliders

Smooth Moves Tutorial 10 Colliders

Sets up a collider to appear when the sword is in motion.

Smooth Moves Tutorial 09 Switching Textures

Smooth Moves Tutorial 09 Switching Textures

Shows how to keyframe textures to change at certain points in an animation. Specifically, this

Smooth Moves Tutorial 07 Attack

Smooth Moves Tutorial 07 Attack

Creates an attack animation that will be played on top of the stand and walk animations.