Media Summary: Over the holidays I took my time to really figure out what the final piece of the design puzzle, and I'm glad to say I've cracked it. We fix some camera work, interactions and make the entrance to the theme park. So I could have made this video and uploaded it ... We finally get into the meat of the game. Starting with explaining where the game takes place as well as modelling the initial ...

Project Takedown Devlog 4 Looking - Detailed Analysis & Overview

Over the holidays I took my time to really figure out what the final piece of the design puzzle, and I'm glad to say I've cracked it. We fix some camera work, interactions and make the entrance to the theme park. So I could have made this video and uploaded it ... We finally get into the meat of the game. Starting with explaining where the game takes place as well as modelling the initial ... I basically begin making lots of models and simple enemies I spent time designing and coding the component interaction system in engine. As well as adding other side tangents as usual. Not what I expected to do. I went on a little side tangent focusing on making music. Learned a lot in the month spent and made a ...

Finally got around to implementing loading screens. In case you haven't notice, the whole Main Menu is designed to It's not a lot of progress because most of it was upgrading internal systems. I do understate how much I had to recode over the 3 ... I took extra time to fix some long standing game engine related bugs. Also there were other things I needed to take care of so ... Finally making more of the game than fixing bugs. Went into some of the detail about the movement system. I have been busy with ...

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Project Takedown Devlog 4 - Looking around
Project Takedown Devlog 25 - Design Discovery
Project Takedown Devlog 22 - 1 week of design
Project Takedown Devlog 20 - Minor spoilers start here
Project Takedown Devlog 0 - Engine overview
Project Takedown Devlog 24 - A magical thrill ride
Project Takedown Devlog 23 - Fixed? Not really.
Project Takedown Devlog 26 - Electronic Components (part 1)
Project Takedown Devlog 13 - Just music
Speedster Takedowns | Propulsion Devlog #14
Project Takedown Devlog 2 - Internal stability
Project Takedown Devlog 10 - The error-less episode
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Project Takedown Devlog 4 - Looking around

Project Takedown Devlog 4 - Looking around

Worked on player controls to

Project Takedown Devlog 25 - Design Discovery

Project Takedown Devlog 25 - Design Discovery

Over the holidays I took my time to really figure out what the final piece of the design puzzle, and I'm glad to say I've cracked it.

Project Takedown Devlog 22 - 1 week of design

Project Takedown Devlog 22 - 1 week of design

We fix some camera work, interactions and make the entrance to the theme park. So I could have made this video and uploaded it ...

Project Takedown Devlog 20 - Minor spoilers start here

Project Takedown Devlog 20 - Minor spoilers start here

We finally get into the meat of the game. Starting with explaining where the game takes place as well as modelling the initial ...

Project Takedown Devlog 0 - Engine overview

Project Takedown Devlog 0 - Engine overview

The first

Project Takedown Devlog 24 - A magical thrill ride

Project Takedown Devlog 24 - A magical thrill ride

I basically begin making lots of models and simple enemies

Project Takedown Devlog 23 - Fixed? Not really.

Project Takedown Devlog 23 - Fixed? Not really.

Following from the last

Project Takedown Devlog 26 - Electronic Components (part 1)

Project Takedown Devlog 26 - Electronic Components (part 1)

I spent time designing and coding the component interaction system in engine. As well as adding other side tangents as usual.

Project Takedown Devlog 13 - Just music

Project Takedown Devlog 13 - Just music

Not what I expected to do. I went on a little side tangent focusing on making music. Learned a lot in the month spent and made a ...

Speedster Takedowns | Propulsion Devlog #14

Speedster Takedowns | Propulsion Devlog #14

Finally got around to implementing loading screens. In case you haven't notice, the whole Main Menu is designed to

Project Takedown Devlog 2 - Internal stability

Project Takedown Devlog 2 - Internal stability

It's not a lot of progress because most of it was upgrading internal systems. I do understate how much I had to recode over the 3 ...

Project Takedown Devlog 10 - The error-less episode

Project Takedown Devlog 10 - The error-less episode

I took extra time to fix some long standing game engine related bugs. Also there were other things I needed to take care of so ...

Project Takedown Devlog 3 - Movement controller

Project Takedown Devlog 3 - Movement controller

Finally making more of the game than fixing bugs. Went into some of the detail about the movement system. I have been busy with ...