Media Summary: Over the holidays I took my time to really figure out what the final piece of the design puzzle, and I'm glad to say I've cracked it. We fix some camera work, interactions and make the entrance to the theme park. So I could have made this video and uploaded it ... We finally get into the meat of the game. Starting with explaining where the game takes place as well as modelling the initial ...
Project Takedown Devlog 4 Looking - Detailed Analysis & Overview
Over the holidays I took my time to really figure out what the final piece of the design puzzle, and I'm glad to say I've cracked it. We fix some camera work, interactions and make the entrance to the theme park. So I could have made this video and uploaded it ... We finally get into the meat of the game. Starting with explaining where the game takes place as well as modelling the initial ... I basically begin making lots of models and simple enemies I spent time designing and coding the component interaction system in engine. As well as adding other side tangents as usual. Not what I expected to do. I went on a little side tangent focusing on making music. Learned a lot in the month spent and made a ...
Finally got around to implementing loading screens. In case you haven't notice, the whole Main Menu is designed to It's not a lot of progress because most of it was upgrading internal systems. I do understate how much I had to recode over the 3 ... I took extra time to fix some long standing game engine related bugs. Also there were other things I needed to take care of so ... Finally making more of the game than fixing bugs. Went into some of the detail about the movement system. I have been busy with ...