Media Summary: Finally making more of the game than fixing bugs. Went into some of the detail about the It's been about two weeks since the previous DevLog 3 : FPS Camera, TakeDowns update, grapplehook and better combat, housing.
Project Takedown Devlog 3 Movement - Detailed Analysis & Overview
Finally making more of the game than fixing bugs. Went into some of the detail about the It's been about two weeks since the previous DevLog 3 : FPS Camera, TakeDowns update, grapplehook and better combat, housing. For anyone too lazy to watch the video, I basically showcase the new M16 gun, the new melee weapons, balancing, etc. Sadly I've finished all the easy stuff. Now comes the hard and tedious stuff... I get exhausted just from thinking about them. This week, I focused on improving GripBound's greatsword combat so it feels heavier, smoother, and easier to read. I refined ...
Hey guys, I'm playing around with different concept. This one is a concept for a sci-fi spy game. For now, I made a radial menu ... Hi, I'm George. I'm a Software Engineer and Game Developer who builds real, working systems from games to backend tools to ...