Media Summary: Finally making more of the game than fixing bugs. Went into some of the detail about the It's been about two weeks since the previous DevLog 3 : FPS Camera, TakeDowns update, grapplehook and better combat, housing.

Project Takedown Devlog 3 Movement - Detailed Analysis & Overview

Finally making more of the game than fixing bugs. Went into some of the detail about the It's been about two weeks since the previous DevLog 3 : FPS Camera, TakeDowns update, grapplehook and better combat, housing. For anyone too lazy to watch the video, I basically showcase the new M16 gun, the new melee weapons, balancing, etc. Sadly I've finished all the easy stuff. Now comes the hard and tedious stuff... I get exhausted just from thinking about them. This week, I focused on improving GripBound's greatsword combat so it feels heavier, smoother, and easier to read. I refined ...

Hey guys, I'm playing around with different concept. This one is a concept for a sci-fi spy game. For now, I made a radial menu ... Hi, I'm George. I'm a Software Engineer and Game Developer who builds real, working systems from games to backend tools to ...

Photo Gallery

Project Takedown Devlog 3 - Movement controller
Project: Shadow Devlog #3 – Combat Progress, Shadow Arts, and New Animations
DevLog 3 : FPS Camera, TakeDowns update, grapplehook and better combat, housing.
Developing My Stealth Strategy Game | Utter Takedown Devlog #0
Project Tau Indie Devlog: Movement Mechanics
Last2rot Devlog 3 | Melee, wave system, artstyle and more
Batman Arkham's Ground Takedown System | Propulsion Devlog #6
Batman Arkham's Fear Takedown | Propulsion Devlog #1
Making Combat Feel HEAVY | GRIPBOUND DevLog#3
Publishing Playtest on Steam for my stealth game | Utter Takedown Devlog #1
Fast-paced and brutal action | Godot Fast FPS Project -  Showcase 1
UE4 - Stealth Project - Devlog#3
View Detailed Profile
Project Takedown Devlog 3 - Movement controller

Project Takedown Devlog 3 - Movement controller

Finally making more of the game than fixing bugs. Went into some of the detail about the

Project: Shadow Devlog #3 – Combat Progress, Shadow Arts, and New Animations

Project: Shadow Devlog #3 – Combat Progress, Shadow Arts, and New Animations

It's been about two weeks since the previous

DevLog 3 : FPS Camera, TakeDowns update, grapplehook and better combat, housing.

DevLog 3 : FPS Camera, TakeDowns update, grapplehook and better combat, housing.

DevLog 3 : FPS Camera, TakeDowns update, grapplehook and better combat, housing.

Developing My Stealth Strategy Game | Utter Takedown Devlog #0

Developing My Stealth Strategy Game | Utter Takedown Devlog #0

Hi! I'm Andrew and welcome to my first

Project Tau Indie Devlog: Movement Mechanics

Project Tau Indie Devlog: Movement Mechanics

In this episode of

Last2rot Devlog 3 | Melee, wave system, artstyle and more

Last2rot Devlog 3 | Melee, wave system, artstyle and more

For anyone too lazy to watch the video, I basically showcase the new M16 gun, the new melee weapons, balancing, etc.

Batman Arkham's Ground Takedown System | Propulsion Devlog #6

Batman Arkham's Ground Takedown System | Propulsion Devlog #6

Sadly I've finished all the easy stuff. Now comes the hard and tedious stuff... I get exhausted just from thinking about them.

Batman Arkham's Fear Takedown | Propulsion Devlog #1

Batman Arkham's Fear Takedown | Propulsion Devlog #1

Finished two abilities this week: - Fear

Making Combat Feel HEAVY | GRIPBOUND DevLog#3

Making Combat Feel HEAVY | GRIPBOUND DevLog#3

This week, I focused on improving GripBound's greatsword combat so it feels heavier, smoother, and easier to read. I refined ...

Publishing Playtest on Steam for my stealth game | Utter Takedown Devlog #1

Publishing Playtest on Steam for my stealth game | Utter Takedown Devlog #1

Hi! I'm Andrew and welcome to my second

Fast-paced and brutal action | Godot Fast FPS Project -  Showcase 1

Fast-paced and brutal action | Godot Fast FPS Project - Showcase 1

Hi ! First

UE4 - Stealth Project - Devlog#3

UE4 - Stealth Project - Devlog#3

Hey guys, I'm playing around with different concept. This one is a concept for a sci-fi spy game. For now, I made a radial menu ...

MBOKA KENYA | DevLog #1 | Movement & Jump Mechanics

MBOKA KENYA | DevLog #1 | Movement & Jump Mechanics

Hi, I'm George. I'm a Software Engineer and Game Developer who builds real, working systems from games to backend tools to ...