Media Summary: I spent time designing and coding the component interaction system in engine. As well as adding other side tangents as usual. Welcome to an episode of Scrap Mechanic News! The devs just released Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...

Project Takedown Devlog 26 Electronic - Detailed Analysis & Overview

I spent time designing and coding the component interaction system in engine. As well as adding other side tangents as usual. Welcome to an episode of Scrap Mechanic News! The devs just released Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ... indiegame Buy Iridescent on Steam now! Join the ... Try CodeCrafters for free today: Here it is - the breakdown of my rigid body ... Play In Here: Junkyard Protocol v0.5.0 focuses on combat feel, readability, and ...

Programming a game in unity, very unprofessionally Watch me code and chill as we slowly make this Join the discord community here! ---- Over the past week, I was mostly busy spending the Holidays ... Art Team discusses designing our new Cowboy Fish! DEMO AVAILABLE NOW! - Itch ...

Photo Gallery

Project Takedown Devlog 26 - Electronic Components (part 1)
Scrap Mechanic Actually Released Another Devblog? [Devblog 26 Review]
! DEVBLOG 26 ! - UNEXPECTED - Scrap Mechanic
How I made voxels SHATTER on impact [Voxel Devlog #28]
Scrap Mechanic Devblog 26 FULL Analysis
Quitting the 2 month game project (Week 4 and final one)
My voxel physics engine was BROKEN - here's every fix [Voxel Devlog #26]
Junkyard Protocol Devlog #5 — Better Shooting, New Walls And Combat Feedback
COOKING up Weapons in My Game | Devlog 5
Creating a Katana for my game - Game Dev Stream
WA Project: Devlog #9 - Multi-Tool, Inspection, and Repairs
Scrap Mechanic Devblog 26 Progress Update + New Stuff + Future News!
View Detailed Profile
Project Takedown Devlog 26 - Electronic Components (part 1)

Project Takedown Devlog 26 - Electronic Components (part 1)

I spent time designing and coding the component interaction system in engine. As well as adding other side tangents as usual.

Scrap Mechanic Actually Released Another Devblog? [Devblog 26 Review]

Scrap Mechanic Actually Released Another Devblog? [Devblog 26 Review]

Welcome to an episode of Scrap Mechanic News! The devs just released

! DEVBLOG 26 ! - UNEXPECTED - Scrap Mechanic

! DEVBLOG 26 ! - UNEXPECTED - Scrap Mechanic

Here the

How I made voxels SHATTER on impact [Voxel Devlog #28]

How I made voxels SHATTER on impact [Voxel Devlog #28]

Voxel objects in my game can finally break apart! Using the impulses computed by my physics simulation, I'm able to generate ...

Scrap Mechanic Devblog 26 FULL Analysis

Scrap Mechanic Devblog 26 FULL Analysis

We over analysed Scrap Mechanic's

Quitting the 2 month game project (Week 4 and final one)

Quitting the 2 month game project (Week 4 and final one)

indiegame #indiedev #iridescent Buy Iridescent on Steam now! https://store.steampowered.com/app/2937170/Iridescent/ Join the ...

My voxel physics engine was BROKEN - here's every fix [Voxel Devlog #26]

My voxel physics engine was BROKEN - here's every fix [Voxel Devlog #26]

Try CodeCrafters for free today: https://app.codecrafters.io/join?via=DouglasDwyer Here it is - the breakdown of my rigid body ...

Junkyard Protocol Devlog #5 — Better Shooting, New Walls And Combat Feedback

Junkyard Protocol Devlog #5 — Better Shooting, New Walls And Combat Feedback

Play In Here: https://faymus-games.itch.io/junkyard-protocol Junkyard Protocol v0.5.0 focuses on combat feel, readability, and ...

COOKING up Weapons in My Game | Devlog 5

COOKING up Weapons in My Game | Devlog 5

Devlog

Creating a Katana for my game - Game Dev Stream

Creating a Katana for my game - Game Dev Stream

Programming a game in unity, very unprofessionally Watch me code and chill as we slowly make this

WA Project: Devlog #9 - Multi-Tool, Inspection, and Repairs

WA Project: Devlog #9 - Multi-Tool, Inspection, and Repairs

Join the discord community here! https://discord.gg/ZhtvHKYJe6 ---- Over the past week, I was mostly busy spending the Holidays ...

Scrap Mechanic Devblog 26 Progress Update + New Stuff + Future News!

Scrap Mechanic Devblog 26 Progress Update + New Stuff + Future News!

After a long wait (About 1005 days!)

Designing our EXPLOSIVE NEW CHARACTER! - DEMO RELEASE - Tenderfin Devlog

Designing our EXPLOSIVE NEW CHARACTER! - DEMO RELEASE - Tenderfin Devlog

Art Team discusses designing our new Cowboy Fish! DEMO AVAILABLE NOW! - https://draconicpro.itch.io/tenderfin Itch ...