Media Summary: Over the holidays I took my time to really figure out what the final piece of the We fix some camera work, interactions and make the entrance to the theme park. So I could have made this video and uploaded it ... Today, I'm analyzing Hitmans & Dishonoreds Stealth Encounters, so I can use that knowledge to replicate them in my own Stealth ...
Project Takedown Devlog 25 Design - Detailed Analysis & Overview
Over the holidays I took my time to really figure out what the final piece of the We fix some camera work, interactions and make the entrance to the theme park. So I could have made this video and uploaded it ... Today, I'm analyzing Hitmans & Dishonoreds Stealth Encounters, so I can use that knowledge to replicate them in my own Stealth ... I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry. Wishlist now on Steam (it seriously helps): Follow along on my journey to create my dream game - a top-down pixel art rogue-like! In this
Welp-- sometimes you win some, and sometimes you get feedback. As promised, I am walking you through a bit of v0.2 of ... Been putting in a lot of effort polishing up the This week I added data for a few items and my main hero, but the biggest improvement was a major refactor. Originally, each map ... Hey guys, I'm playing around with different concept. This one is a concept for a sci-fi spy game. For now, I made a radial menu ...