Media Summary: Over the holidays I took my time to really figure out what the final piece of the We fix some camera work, interactions and make the entrance to the theme park. So I could have made this video and uploaded it ... Today, I'm analyzing Hitmans & Dishonoreds Stealth Encounters, so I can use that knowledge to replicate them in my own Stealth ...

Project Takedown Devlog 25 Design - Detailed Analysis & Overview

Over the holidays I took my time to really figure out what the final piece of the We fix some camera work, interactions and make the entrance to the theme park. So I could have made this video and uploaded it ... Today, I'm analyzing Hitmans & Dishonoreds Stealth Encounters, so I can use that knowledge to replicate them in my own Stealth ... I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry. Wishlist now on Steam (it seriously helps): Follow along on my journey to create my dream game - a top-down pixel art rogue-like! In this

Welp-- sometimes you win some, and sometimes you get feedback. As promised, I am walking you through a bit of v0.2 of ... Been putting in a lot of effort polishing up the This week I added data for a few items and my main hero, but the biggest improvement was a major refactor. Originally, each map ... Hey guys, I'm playing around with different concept. This one is a concept for a sci-fi spy game. For now, I made a radial menu ...

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Project Takedown Devlog 25 - Design Discovery
Project Takedown Devlog 22 - 1 week of design
Project Takedown Devlog 0 - Engine overview
Designing a Stealth Encouter - Devlog #1
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I Made the Wrong Game [Devlog 0002]
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Project Takedown Devlog 25 - Design Discovery

Project Takedown Devlog 25 - Design Discovery

Over the holidays I took my time to really figure out what the final piece of the

Project Takedown Devlog 22 - 1 week of design

Project Takedown Devlog 22 - 1 week of design

We fix some camera work, interactions and make the entrance to the theme park. So I could have made this video and uploaded it ...

Project Takedown Devlog 0 - Engine overview

Project Takedown Devlog 0 - Engine overview

The first

Designing a Stealth Encouter - Devlog #1

Designing a Stealth Encouter - Devlog #1

Today, I'm analyzing Hitmans & Dishonoreds Stealth Encounters, so I can use that knowledge to replicate them in my own Stealth ...

I'm Making an FPS Where You Flip Gravity on its Head | Devlog

I'm Making an FPS Where You Flip Gravity on its Head | Devlog

I'm building Children of Kronos - a retro FPS where you manipulate gravity to walk on walls, ceilings, and impossible geometry.

The Impossible Task of Game Development in 2025 - [RPX Devlog #25]

The Impossible Task of Game Development in 2025 - [RPX Devlog #25]

Wishlist now on Steam (it seriously helps): https://store.steampowered.com/app/3337130/RMFs_Ragdoll_Physics_Experiments/ ...

Project Top Down | Devlog #0

Project Top Down | Devlog #0

Follow along on my journey to create my dream game - a top-down pixel art rogue-like! In this

#devlog 2 - Working on my game project - Design Character mechanism | #foryou #devlog #youtube #game

#devlog 2 - Working on my game project - Design Character mechanism | #foryou #devlog #youtube #game

Welcome to

I Made the Wrong Game [Devlog 0002]

I Made the Wrong Game [Devlog 0002]

Welp-- sometimes you win some, and sometimes you get feedback. As promised, I am walking you through a bit of v0.2 of ...

Quick Devlog: Design Enhancements

Quick Devlog: Design Enhancements

Been putting in a lot of effort polishing up the

Resurrecting my indie game from the PROJECT GRAVEYARD  | Devlog #1

Resurrecting my indie game from the PROJECT GRAVEYARD | Devlog #1

Wishlist Revolocity on Steam! https://store.steampowered.com/app/2762050/Revolocity/ In

I Finally Fixed One of My Biggest Design Mistakes - Devlog Week 7

I Finally Fixed One of My Biggest Design Mistakes - Devlog Week 7

This week I added data for a few items and my main hero, but the biggest improvement was a major refactor. Originally, each map ...

UE4 - Stealth Project - Devlog#3

UE4 - Stealth Project - Devlog#3

Hey guys, I'm playing around with different concept. This one is a concept for a sci-fi spy game. For now, I made a radial menu ...