Media Summary: In this last WIP video i show the latest addition, smoke from the exploding "grenade", spawning of a decal on the ground and ... In this video i show how we can use the ProjectileComponent to make a little placeholder grenade. It won't yet affect the foliages, ... In this video i will initially talk a bit about the performance hit with this solution and then add some logic to keep track of the active ...
Physics Interactable Foliage Part 3 - Detailed Analysis & Overview
In this last WIP video i show the latest addition, smoke from the exploding "grenade", spawning of a decal on the ground and ... In this video i show how we can use the ProjectileComponent to make a little placeholder grenade. It won't yet affect the foliages, ... In this video i will initially talk a bit about the performance hit with this solution and then add some logic to keep track of the active ... In this video we setup the collisions so we can In this video i show how to skinweight paint out mesh to react to movement of our joints. I use a Maya plugin for that called ... In this video i talk about collision channels, presets and how to use them for detecting when to collide with stuff.
In this initial video i will show how to make the setup of the project and scene + prepare the static mesh. In this video we will be making a POC of the In this video i polish up the solution a bit so we can see how it looks without the grey texture and also get rid of the initial jumpy ... In this video i show how to change the solution from using a MultiSphereTraceByChannel to use a seperate Collision Actor (the ...