Media Summary: In this last WIP video i show the latest addition, smoke from the exploding "grenade", spawning of a decal on the ground and ... In this video i show how we can use the ProjectileComponent to make a little placeholder grenade. It won't yet affect the foliages, ... In this video i will initially talk a bit about the performance hit with this solution and then add some logic to keep track of the active ...

Physics Interactable Foliage Part 3 - Detailed Analysis & Overview

In this last WIP video i show the latest addition, smoke from the exploding "grenade", spawning of a decal on the ground and ... In this video i show how we can use the ProjectileComponent to make a little placeholder grenade. It won't yet affect the foliages, ... In this video i will initially talk a bit about the performance hit with this solution and then add some logic to keep track of the active ... In this video we setup the collisions so we can In this video i show how to skinweight paint out mesh to react to movement of our joints. I use a Maya plugin for that called ... In this video i talk about collision channels, presets and how to use them for detecting when to collide with stuff.

In this initial video i will show how to make the setup of the project and scene + prepare the static mesh. In this video we will be making a POC of the In this video i polish up the solution a bit so we can see how it looks without the grey texture and also get rid of the initial jumpy ... In this video i show how to change the solution from using a MultiSphereTraceByChannel to use a seperate Collision Actor (the ...

Photo Gallery

Physics interactable foliage - Part 3 Setup of the Physics asset
Physics interactable foliage overview WIP3 (destruction)
Physics interactable foliage - Part 13 Getting the foliage to react to explosions
Physics interactable foliage - Part 12 Adding a placeholder grenade
Physics interactable foliage - Part 11 Adding the Bush foliage interaction sound
Physics interactable foliage - Part 6 Keeping track of the active blueprints
Physics interactable foliage - Part 4 Interacting with our Skeletal mesh version of the fern
Physics interactable foliage - Part 2 Skinweight painting in Maya
Physics interactable foliage - Part 9 Setup of Collision channels and presets
Physics interactable foliage - Part 1 Initial basic setup
Physics interactable foliage - Part 5 Making the initial blueprint implementation
Physics interactable foliage - Part 7 A bit of polishing on the look and feel
View Detailed Profile
Physics interactable foliage - Part 3 Setup of the Physics asset

Physics interactable foliage - Part 3 Setup of the Physics asset

In this video i will prepare the

Physics interactable foliage overview WIP3 (destruction)

Physics interactable foliage overview WIP3 (destruction)

In this last WIP video i show the latest addition, smoke from the exploding "grenade", spawning of a decal on the ground and ...

Physics interactable foliage - Part 13 Getting the foliage to react to explosions

Physics interactable foliage - Part 13 Getting the foliage to react to explosions

In this video i make the

Physics interactable foliage - Part 12 Adding a placeholder grenade

Physics interactable foliage - Part 12 Adding a placeholder grenade

In this video i show how we can use the ProjectileComponent to make a little placeholder grenade. It won't yet affect the foliages, ...

Physics interactable foliage - Part 11 Adding the Bush foliage interaction sound

Physics interactable foliage - Part 11 Adding the Bush foliage interaction sound

In this video we add

Physics interactable foliage - Part 6 Keeping track of the active blueprints

Physics interactable foliage - Part 6 Keeping track of the active blueprints

In this video i will initially talk a bit about the performance hit with this solution and then add some logic to keep track of the active ...

Physics interactable foliage - Part 4 Interacting with our Skeletal mesh version of the fern

Physics interactable foliage - Part 4 Interacting with our Skeletal mesh version of the fern

In this video we setup the collisions so we can

Physics interactable foliage - Part 2 Skinweight painting in Maya

Physics interactable foliage - Part 2 Skinweight painting in Maya

In this video i show how to skinweight paint out mesh to react to movement of our joints. I use a Maya plugin for that called ...

Physics interactable foliage - Part 9 Setup of Collision channels and presets

Physics interactable foliage - Part 9 Setup of Collision channels and presets

In this video i talk about collision channels, presets and how to use them for detecting when to collide with stuff.

Physics interactable foliage - Part 1 Initial basic setup

Physics interactable foliage - Part 1 Initial basic setup

In this initial video i will show how to make the setup of the project and scene + prepare the static mesh.

Physics interactable foliage - Part 5 Making the initial blueprint implementation

Physics interactable foliage - Part 5 Making the initial blueprint implementation

In this video we will be making a POC of the

Physics interactable foliage - Part 7 A bit of polishing on the look and feel

Physics interactable foliage - Part 7 A bit of polishing on the look and feel

In this video i polish up the solution a bit so we can see how it looks without the grey texture and also get rid of the initial jumpy ...

Physics interactable foliage - Part 8 Replacing the MultisphereTrace with a seperate collision actor

Physics interactable foliage - Part 8 Replacing the MultisphereTrace with a seperate collision actor

In this video i show how to change the solution from using a MultiSphereTraceByChannel to use a seperate Collision Actor (the ...