Media Summary: In this video i talk about collision channels, presets and how to use them for detecting when to collide with stuff. In this video i migrate some of the hit detection code to the FoliageSphere and also improve a bit on performance by getting rid of ... In this video i polish up the solution a bit so we can see how it looks without the grey texture and also get rid of the initial jumpy ...

Physics Interactable Foliage Part 9 - Detailed Analysis & Overview

In this video i talk about collision channels, presets and how to use them for detecting when to collide with stuff. In this video i migrate some of the hit detection code to the FoliageSphere and also improve a bit on performance by getting rid of ... In this video i polish up the solution a bit so we can see how it looks without the grey texture and also get rid of the initial jumpy ... In this video i show how we can use the ProjectileComponent to make a little placeholder grenade. It won't yet affect the foliages, ... In this video i will initially talk a bit about the performance hit with this solution and then add some logic to keep track of the active ... In this video i show how to skinweight paint out mesh to react to movement of our joints. I use a Maya plugin for that called ...

In this video i show how to change the solution from using a MultiSphereTraceByChannel to use a seperate Collision Actor (the ... In this initial video i will show how to make the setup of the project and scene + prepare the static mesh. In this video i show how we can get the foliages reset to static foliages and also improve a little with the grenade interaction while ... In this video we setup the collisions so we can In this last WIP video i show the latest addition, smoke from the exploding "grenade", spawning of a decal on the ground and ...

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Physics interactable foliage - Part 9 Setup of Collision channels and presets
Physics interactable foliage - Part 10 Further migration to FoliageSphere and performance optimizati
Physics interactable foliage - Part 11 Adding the Bush foliage interaction sound
Physics interactable foliage - Part 13 Getting the foliage to react to explosions
Physics interactable foliage - Part 7 A bit of polishing on the look and feel
Physics interactable foliage - Part 12 Adding a placeholder grenade
Physics interactable foliage - Part 6 Keeping track of the active blueprints
Physics interactable foliage - Part 2 Skinweight painting in Maya
Physics interactable foliage - Part 8 Replacing the MultisphereTrace with a seperate collision actor
Physics interactable foliage - Part 1 Initial basic setup
Physics interactable foliage - Part 14 Getting the foliages reset and some other improvements
Physics interactable foliage - Part 4 Interacting with our Skeletal mesh version of the fern
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Physics interactable foliage - Part 9 Setup of Collision channels and presets

Physics interactable foliage - Part 9 Setup of Collision channels and presets

In this video i talk about collision channels, presets and how to use them for detecting when to collide with stuff.

Physics interactable foliage - Part 10 Further migration to FoliageSphere and performance optimizati

Physics interactable foliage - Part 10 Further migration to FoliageSphere and performance optimizati

In this video i migrate some of the hit detection code to the FoliageSphere and also improve a bit on performance by getting rid of ...

Physics interactable foliage - Part 11 Adding the Bush foliage interaction sound

Physics interactable foliage - Part 11 Adding the Bush foliage interaction sound

In this video we add

Physics interactable foliage - Part 13 Getting the foliage to react to explosions

Physics interactable foliage - Part 13 Getting the foliage to react to explosions

In this video i make the

Physics interactable foliage - Part 7 A bit of polishing on the look and feel

Physics interactable foliage - Part 7 A bit of polishing on the look and feel

In this video i polish up the solution a bit so we can see how it looks without the grey texture and also get rid of the initial jumpy ...

Physics interactable foliage - Part 12 Adding a placeholder grenade

Physics interactable foliage - Part 12 Adding a placeholder grenade

In this video i show how we can use the ProjectileComponent to make a little placeholder grenade. It won't yet affect the foliages, ...

Physics interactable foliage - Part 6 Keeping track of the active blueprints

Physics interactable foliage - Part 6 Keeping track of the active blueprints

In this video i will initially talk a bit about the performance hit with this solution and then add some logic to keep track of the active ...

Physics interactable foliage - Part 2 Skinweight painting in Maya

Physics interactable foliage - Part 2 Skinweight painting in Maya

In this video i show how to skinweight paint out mesh to react to movement of our joints. I use a Maya plugin for that called ...

Physics interactable foliage - Part 8 Replacing the MultisphereTrace with a seperate collision actor

Physics interactable foliage - Part 8 Replacing the MultisphereTrace with a seperate collision actor

In this video i show how to change the solution from using a MultiSphereTraceByChannel to use a seperate Collision Actor (the ...

Physics interactable foliage - Part 1 Initial basic setup

Physics interactable foliage - Part 1 Initial basic setup

In this initial video i will show how to make the setup of the project and scene + prepare the static mesh.

Physics interactable foliage - Part 14 Getting the foliages reset and some other improvements

Physics interactable foliage - Part 14 Getting the foliages reset and some other improvements

In this video i show how we can get the foliages reset to static foliages and also improve a little with the grenade interaction while ...

Physics interactable foliage - Part 4 Interacting with our Skeletal mesh version of the fern

Physics interactable foliage - Part 4 Interacting with our Skeletal mesh version of the fern

In this video we setup the collisions so we can

Physics interactable foliage overview WIP3 (destruction)

Physics interactable foliage overview WIP3 (destruction)

In this last WIP video i show the latest addition, smoke from the exploding "grenade", spawning of a decal on the ground and ...