Media Summary: In this video i talk about collision channels, presets and how to use them for detecting when to collide with stuff. In this video i migrate some of the hit detection code to the FoliageSphere and also improve a bit on performance by getting rid of ... In this video i polish up the solution a bit so we can see how it looks without the grey texture and also get rid of the initial jumpy ...
Physics Interactable Foliage Part 9 - Detailed Analysis & Overview
In this video i talk about collision channels, presets and how to use them for detecting when to collide with stuff. In this video i migrate some of the hit detection code to the FoliageSphere and also improve a bit on performance by getting rid of ... In this video i polish up the solution a bit so we can see how it looks without the grey texture and also get rid of the initial jumpy ... In this video i show how we can use the ProjectileComponent to make a little placeholder grenade. It won't yet affect the foliages, ... In this video i will initially talk a bit about the performance hit with this solution and then add some logic to keep track of the active ... In this video i show how to skinweight paint out mesh to react to movement of our joints. I use a Maya plugin for that called ...
In this video i show how to change the solution from using a MultiSphereTraceByChannel to use a seperate Collision Actor (the ... In this initial video i will show how to make the setup of the project and scene + prepare the static mesh. In this video i show how we can get the foliages reset to static foliages and also improve a little with the grenade interaction while ... In this video we setup the collisions so we can In this last WIP video i show the latest addition, smoke from the exploding "grenade", spawning of a decal on the ground and ...