Media Summary: In this initial video i will show how to make the setup of the project and scene + prepare the static mesh. In this video i give a brief demo of the coming features i will be covering - Sounds when we run through In this video i talk about collision channels, presets and how to use them for detecting when to collide with stuff.

Physics Interactable Foliage Part 1 - Detailed Analysis & Overview

In this initial video i will show how to make the setup of the project and scene + prepare the static mesh. In this video i give a brief demo of the coming features i will be covering - Sounds when we run through In this video i talk about collision channels, presets and how to use them for detecting when to collide with stuff. In this last WIP video i show the latest addition, smoke from the exploding "grenade", spawning of a decal on the ground and ... In this video i show how to skinweight paint out mesh to react to movement of our joints. I use a Maya plugin for that called ... In this video i polish up the solution a bit so we can see how it looks without the grey texture and also get rid of the initial jumpy ...

In this video we will be making a POC of the In this video i show how we can use the ProjectileComponent to make a little placeholder grenade. It won't yet affect the foliages, ... In this video i will initially talk a bit about the performance hit with this solution and then add some logic to keep track of the active ...

Photo Gallery

Physics interactable foliage - Part 1 Initial basic setup
Physics interactable foliage - Part 13 Getting the foliage to react to explosions
Physics interactable foliage - Overview WIP2
Physics interactable foliage - Part 9 Setup of Collision channels and presets
Physics interactable foliage overview WIP
Physics interactable foliage overview WIP3 (destruction)
Physics interactable foliage - Part 2 Skinweight painting in Maya
Physics interactable foliage - Part 7 A bit of polishing on the look and feel
Physics interactable foliage - Part 3 Setup of the Physics asset
Physics interactable foliage - Part 5 Making the initial blueprint implementation
Physics interactable foliage - Part 12 Adding a placeholder grenade
Physics interactable foliage - Part 6 Keeping track of the active blueprints
View Detailed Profile
Physics interactable foliage - Part 1 Initial basic setup

Physics interactable foliage - Part 1 Initial basic setup

In this initial video i will show how to make the setup of the project and scene + prepare the static mesh.

Physics interactable foliage - Part 13 Getting the foliage to react to explosions

Physics interactable foliage - Part 13 Getting the foliage to react to explosions

In this video i make the

Physics interactable foliage - Overview WIP2

Physics interactable foliage - Overview WIP2

In this video i give a brief demo of the coming features i will be covering - Sounds when we run through

Physics interactable foliage - Part 9 Setup of Collision channels and presets

Physics interactable foliage - Part 9 Setup of Collision channels and presets

In this video i talk about collision channels, presets and how to use them for detecting when to collide with stuff.

Physics interactable foliage overview WIP

Physics interactable foliage overview WIP

... video i show the

Physics interactable foliage overview WIP3 (destruction)

Physics interactable foliage overview WIP3 (destruction)

In this last WIP video i show the latest addition, smoke from the exploding "grenade", spawning of a decal on the ground and ...

Physics interactable foliage - Part 2 Skinweight painting in Maya

Physics interactable foliage - Part 2 Skinweight painting in Maya

In this video i show how to skinweight paint out mesh to react to movement of our joints. I use a Maya plugin for that called ...

Physics interactable foliage - Part 7 A bit of polishing on the look and feel

Physics interactable foliage - Part 7 A bit of polishing on the look and feel

In this video i polish up the solution a bit so we can see how it looks without the grey texture and also get rid of the initial jumpy ...

Physics interactable foliage - Part 3 Setup of the Physics asset

Physics interactable foliage - Part 3 Setup of the Physics asset

In this video i will prepare the

Physics interactable foliage - Part 5 Making the initial blueprint implementation

Physics interactable foliage - Part 5 Making the initial blueprint implementation

In this video we will be making a POC of the

Physics interactable foliage - Part 12 Adding a placeholder grenade

Physics interactable foliage - Part 12 Adding a placeholder grenade

In this video i show how we can use the ProjectileComponent to make a little placeholder grenade. It won't yet affect the foliages, ...

Physics interactable foliage - Part 6 Keeping track of the active blueprints

Physics interactable foliage - Part 6 Keeping track of the active blueprints

In this video i will initially talk a bit about the performance hit with this solution and then add some logic to keep track of the active ...

Physics interactable foliage - Part 11 Adding the Bush foliage interaction sound

Physics interactable foliage - Part 11 Adding the Bush foliage interaction sound

In this video we add