Media Summary: In this video i polish up the solution a bit so we can see how it looks without the grey texture and also get rid of the initial jumpy ... In this video i talk about collision channels, presets and how to use them for detecting when to collide with stuff. In this video i will initially talk a bit about the performance hit with this solution and then add some logic to keep track of the active ...
Physics Interactable Foliage Part 7 - Detailed Analysis & Overview
In this video i polish up the solution a bit so we can see how it looks without the grey texture and also get rid of the initial jumpy ... In this video i talk about collision channels, presets and how to use them for detecting when to collide with stuff. In this video i will initially talk a bit about the performance hit with this solution and then add some logic to keep track of the active ... In this video i show how to change the solution from using a MultiSphereTraceByChannel to use a seperate Collision Actor (the ... In this video we setup the collisions so we can In this video i show how to skinweight paint out mesh to react to movement of our joints. I use a Maya plugin for that called ...
In this video i migrate some of the hit detection code to the FoliageSphere and also improve a bit on performance by getting rid of ... In this initial video i will show how to make the setup of the project and scene + prepare the static mesh. In this video we will be making a POC of the In this video i show how we can use the ProjectileComponent to make a little placeholder grenade. It won't yet affect the foliages, ...